Release: Oct 2015
Reviewed on: PC
Human Resource Machine
(User scores are recalculated daily)
Human Resource Machine features programming like puzzles that uses a corporate office worker as a metaphor for assembly language. With constantly evolving concepts the player will tackle several puzzles in order to complete each level.
With around 30 programming puzzles each takes place over a year within the corporate world of Human Resource Machine. Each year you’ll be promoted to a new level which adds additional complexity and rules to the game. While being promoted players also uncover a strange dystopian society that is slowly replacing workers with robots.
Within each of these puzzles your objective is to move blocks from your inbox to your outbox. The primary challenge comes from the varying order that you’ll need to move things between the two which may involve rearranging the order of items and even adding two numbers together.
To facilitate these tasks players are giving various commands which are combined to create a list of instructions for your office worker to complete. This includes things like picking up an inbox item, moving an item to outbox, jumping, adding numbers and copying. Before long players will find themselves solving complex puzzles with this visual representation of coding that makes it easy to see what each step in your sequence will do.
For serious puzzle solvers the game also includes a number of optional advanced puzzles. This is in addition to two challenges for each puzzle which encourages players to complete the puzzle with minimal steps and time.
If you’re a gamer that loves a game that constantly introduces new rules or mechanics after each level you’ll find Human Resource Machine ticks all the boxes for you.
- Solve puzzles with visual programming.
- Beat the challenges and optional levels.
- Watch the corporate world slowly overtaken by robots.
- New mechanics each level makes Human Resource Machine a constant learning experience.
- For Windows, Mac and Wii U.
Human Resource Machine,