Last Updated on Samuel Franklin
byCookie Run Kingdom Toppings Guide – Best Toppings
This Cookie Run Kingdom toppings guide details the best toppings for all of your cookie heroes alongside general information on how the topping system works and how to maximise your gains from this important cookie customisation system. Allowing players to boost their cookie power levels the topping system in Cookie Run Kingdom is one of the extra game mechanics that allow you to customise your team of cookies. While a minor boost the toppings system can be vital to pushing the highest levels of gameplay and alongside the treasure system ensures that a team of the same cookies between players can perform differently in practice.
In this toppings guide we provide an overview of the topping system, the available game toppings, how to obtain each topping, a general set of advice for toppings and finally the specific best topping options for each cookie character in Cookie Run Kingdom.
Cookie Run Kingdom Toppings Guide – Overview
Toppings in Cookie Run Kingdom are an extra mechanic that allows you to equip up to 5 additional items to your cookie characters which provide stat boosts. While the bonus effects provided by toppings may seem to be small percentages they are critical to pushing through the ever increasing challenges that Cookie Run Kingdom offers and given the percentage nature are always effective at increase your cookie stat numbers. The core mechanics of the toppings system are:
- Toppings first become available to players after they clear 2-9 Cake Monster Camp in the story adventure portion of the game.
- There are a total of 5 topping slots available for each cookie with these unlocked at cookie level 1, 15, 20, 25 and 30 respectively.
- Toppings can be upgraded up to level 12 by spending topping pieces and coins with an increasing cost and decreasing success chance per level which boosts the base stat value. Topping pieces can be obtained directly from game content (Balloon Dock, world exploration, quests and medal shop) or obtained from destroying existing toppings that are not required.
- Toppings come in three different rarities of Common (XS), Rare (S) and Epic (M) which are available from episode 2, 3 and 6 respectively (chance to drop).
- Rarity impacts on the base stats provided by a topping and it’s maximum level with Common, Rare and Epic having maximum levels of 6, 9 and 12 respectively.
- At level 6, 9 and 12 the topping will gain a special bonus effect from random from the available pool of bonus effects (ATK, DEF, HP, ATK SPD, CRIT%, Cooldown, DMG Resist, CRIT Resist, Amplify Buff and Debuff Resist). A stat cannot repeat twice on the same topping with this special sub stat bonus.
- If players equip multiple of the same topping type to a cookie character they will receive an equipment set bonus that provides an additional boost to the stat of that topping. This varies based on the topping and range from 2, 3 and 5 equip bonuses.
- Players can have up to 3 different topping presets per cookie that allows you to swap between different presets for your needs.
Given the above the following are key tips to maximise the benefits of the topping system for your Cookie Run Kingdom account progress:
- Players should limit their investment in non Epic toppings given their potential is limited although these still provide useful base stats so can be used until players reach far enough into the game to unlock higher tier topping variants. Saving your topping pieces in particular for Epic toppings will allow these resources to go further and limit the farming required of this important scarce resource.
- There is no secret formula to farming toppings or topping pieces although your best option is to target farm toppings that you need (based on the best toppings listed on this page) from a particular stage rewards which are shown when you select the stage. This will maximise your chance of obtaining these with any other toppings that you acquire during this process broken down for pieces instead.
- Given the set bonuses that apply players will always want to maximise these where possible to do so by equipping 5 of the same topping type or mixing 2 and 3 to unlock these set bonuses instead.
- Given the level up chance decreases as you progress in levels a balanced approach to levelling your toppings (first get them level 6 then level 9 and then level 12) is the recommended process. This also allows you to abandon levelling toppings that receive a low or unwanted level 6 special bonus to acquire additional topping gains.
- There are generally two approaches in the Cookie Run Kingdom community to maximising the effect of the small percentage changes that toppings provide. Players will either want to target a specific character weakness such as improving the survivability of a squishy cookie or push a character strength to a whole other level such as improving the damage output of an already deadly damage focused hero. This decision will be influenced by both the toppings you have available and your overall team composition.
Cookie Run Kingdom Toppings Guide – Topping Stats
The below stats are available for each topping in Cookie Run Kingdom nothing that these are the base state values which grow with each topping level:
Topping Type | Stat | Common (XS) | Rare (S) | Epic (M) | Equip Bonus (Number Equipped) |
---|---|---|---|---|---|
Bouncy Caramel | ATK SPD | 1.1% | 1.5% | 1.7% | 1% ATK SPD (2) 2% ATK SPD (5) |
Fresh Kiwi | Debuff Resist | 0.4% | 1.1% | 1.8% | 3% Debuff Resist (2) 5% Debuff Resist (5) |
Hard Walnut | DEF | 1% | 2% | 3% | 3% DEF (3) 5% DEF (5) |
Healthy Peanut | HP | 1% | 2% | 3% | 3% HP (2) 5% HP (5) |
Hearty Hazelnut | CRIT Resist | 1.1% | 1.5% | 2.1% | 10% CRIT Resist (2) 20% CRIT Resist (5) |
Juicy Apple Jelly | CRIT | 1% | 2% | 3% | 5% CRIT (5) |
Searing Raspberry | ATK | 1% | 2% | 3% | 3% ATK (3) 5% ATK (5) |
Solid Almond | DMG Resist | 1% | 1.5% | 1.7% | 5% DMG Resist (5) |
Sweet Candy | Amplify Buff | 0.4% | 1.1% | 1.8% | 1% Amplify Buff (2) 2% Amplify Buff (5) |
Swift Chocolate | Cooldown | 0.4% | 1.1% | 1.8% | 5% Cooldown (5) |
Cookie Run Kingdom Toppings Guide – Best General Toppings
Like optimising your Kingdom layout toppings in Cookie Run Kingdom are a long term process your first goal should be to create some generalist topping sets that you can move through your best cookie heroes as necessary. This also allows you to focus your farming efforts on particular stages that offer these specific combinations of toppings as potential rewards. As a general rule you can apply the following best topping guide and also as guidance for determining the best sub stats to upgrade for:
Cookie Type | Best Toppings | Secondary Toppings | Notes |
---|---|---|---|
Ambush | Searing Raspberry (ATK) | Swift Chocolate (Cooldown) or Solid Almond (DMG Resist) | Focus should be on boosting the damage of these cookies which generally comes from raw ATK or cooldown to allow for shorter skill cycles. Some damage focused heroes of the Ambush type may need the DMG Resistance if you find they are dying too quickly to be effective. |
Defence | Solid Almond (DMG Resist) | Swift Chocolate (Cooldown) | Defence heroes are there to soak up damage from your team and so the vast majority of situations will want to enhance their survivability with damage resistance. Cooldown can be an option on some defence cookies that rely on their skill heavily or if you already have sufficient DMG Resist for them to survive (such as a high level cookie ahead of the difficulty curve or you have rolled the DMG Resist sub stat on your Swift Chocolate toppings). |
Charge | Solid Almond (DMG Resist) | Swift Chocolate (Cooldown) | Similar to above these frontline heroes will be absorbing damage for your team and so benefit from the DMG Resist. Where they are the sole tank in your team I would favour DMG Resist while if you have a defence hero in your team composition you can shift to Swift Chocolate for Cooldown instead. |
Magic | Searing Raspberry (ATK) | Solid Almond (DMG Resist) or Swift Chocolate (Cooldown) | Another damage focused cookie type you’ll generally be looking to boost their damage to new heights through Searing Raspberries. Like the Ambush type you can supplement in DMG Resist or Cooldown if you need additional survivability or extra skill cycles. |
Bomber | Searing Raspberry (ATK) | Solid Almond (DMG Resist) or Swift Chocolate (Cooldown) | The Bomber archetype follows the same guidance as the Magic archetype. |
Ranged | Searing Raspberry (ATK) | Solid Almond (DMG Resist) or Juicy Apple Jelly (CRIT) | Like the other damage focused characters doubling down on attack or acquiring some additional defence are your best topping options here. This archetype can also use the additional critical chance where this is a major source of their power such as cookie heroes like Twizzly Gummy. |
Support | Swift Chocolate (Cooldown) | Solid Almond (DMG Resist) | Supporting heroes can benefit from both extra cooldown to utilise their supporting skill more often or the additional damage resistance when necessary. Damage resistance is particularly useful on stages (or the arena) where attacks against the back line are common and they need the need the extra survivability to stay alive for the team. |
Healing | Swift Chocolate (Cooldown) | Solid Almond (DMG Resist) | The healing archetype follows the same logic as the support archetype above. |