Last Updated on Samuel Franklin
byDarkest Dungeon Curio Guide – Curios Interactions Cheat Sheet
This Darkest Dungeon curio guide provides players a curios cheat sheet of all interactions to help you determine whether or not to trigger them in a hero expedition. Given curio can bestow a wealth of positive effects on your heroes (generally requiring a specific provision to be used) or seriously harm your heroes knowing the right time to interact with them as you advance is pivotal to your long term survival and progression. While you can memorise them over time and the game does show you the effect of provisions on curio once you have discovered it having a curios sheet like this one can help you with that initial discovery and understand the risks you take if you lack that provision.
In this curio guide we explore all the mechanics of curios in Darkest Dungeon which are fundamental to surviving the harsh expedition difficulty your heroes will face. It also includes an interactions chart split between the various game areas for players to reference while in game at the end of this page. Given this article discusses curio related information there are spoilers for this Darkest Dungeon mechanic below.
Table of Contents:
– Curio Overview
– Common Dungeon Curios
– Ruin Dungeon Curios
– Warren Dungeon Curios
– Weald Dungeon Curios
– Cove Dungeon Curios
– Courtyard Dungeon Curios
– Farmstead Dungeon Curios (DLC)
– Unique Dungeon Curios
Darkest Dungeon Curio Overview
Curios come in a range of forms and are interactable objects of curious nature that players encounter while on an expedition (within rooms and hallways). These include strange altars, library books, fountains, chests, piles of bones and everything in between that has been left behind by past adventurers or part of the scenario. The expedition location you select will impact on the curios you encounter which are randomly spawned although some general themed ones can be found across all locations. Players have the decision to interact with these curio or not and can select provisions that may cleanse the curio for an added bonus. If players select the incorrect provision for curio it will have no effect and once you have discovered the correct provision it will show an icon in your inventory when interacting with that curio underneath that item. For example the gold loot icon shown underneath the shovel in the screenshot below for the shallow grave curio while other provisions show only a question mark.
After interaction with curios within rooms or hallways players are given the choice to use one of their inventory provisions to activate the curio or ignore it entirely and continue on with the expedition. Most curios can have their outcomes improved by selecting the applicable provision which encourages players to bring specific provisions on their expedition. Players also need to be careful of negative hero quirks that may force heroes to activate the curio automatically when in range with certain quirks triggering specific curios.
Darkest Dungeon Curio Guide & Interactions Cheat Sheet Chart
The below section details the interactions you can make with each curio and are presented as follows with tables for each expedition type. Note that the loot reward is a generic term that includes any lootable item such as gold, gems, food, heirlooms and in some rare cases trinkets.
- Curio: The name and image of the curio that appears when interacting with it.
- Provision To Cleanse: The provision(s) required to activate the cleansed reward.
- Cleansed Reward: The reward for cleansing the curio with the specific provision.
- Non-Cleansed Reward: The normal reward if players do not use a provision with the percentage chance shown.
Common Dungeon Curios
These common curios can spawn regardless of your Darkest Dungeon location with these generally having limited cleaning cleansing provision requirements and fairly reasonable non-cleansed rewards.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
N/A | N/A | Heirloom (75%) Nothing (25%) |
|
N/A | N/A | Loot (60%) Scouting (20%) Nothing (20%) |
|
Holy Water | Remove negative quirk | +25 Stress (40%) Remove negative quirk (10%) Nothing (50%) |
|
Skeleton Key | Heirloom | Heirloom (75%) Bleed (12.5%) Blight (12.5%) |
|
N/A | N/A | Loot (75%) Nothing (25%) |
|
N/A | N/A | Torch (100%) | |
Torch | Summon Shambler | Nothing (100%) | |
Torch | +100 Stress | +25 Stress (22.2%) Positive quirk (22.2%) Negative quirk (11.1%) -25 Light (11.1%) Journal entry (16.7%) Nothing (16.7%) |
|
N/A | N/A | Loot (75%) Blight (25%) |
Ruin Dungeon Curios
These curios only appear when adventuring in the ruins with holy water, skeleton keys and shovels being a recurring theme to activate cleansing.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
Torch Medicinal Herbs |
100 Light Loot |
Blight (50%) Loot (25%) Nothing (25%) |
|
Holy Water | +30% damage until camp | +20 damage until camp | |
N/A | N/A | Scouting (20%) +15 Stress (20%) |
|
Holy Water | -30 Stress | +15 Stress (50%) Loot (25%) Remove negative quirk (25%) |
|
Holy Water Shovel |
Loot Negative quirk ‘Guilty Conscience’ |
Loot (44.4%) Blight (22.2%) Disease ‘Creeping Cough’ (7.4%) Random disease (3.7%) Nothing (22.2%) |
|
Holy Water | -20 Stress, cure status effects and +12 HP heal | -10 Stress, cure status effects and +5 HP heal (50%) Loot (50%) |
|
Medicinal Herbs | Loot | Loot (40%) Negative quirk ‘Claustrophobia’ (20%) Disease ‘Tetanus’ (66.7%) Random disease (6.7%) Nothing (20%) |
|
Skeleton Key Shovel |
Loot Loot |
Bleed (50%) Blight (50%) |
|
Skeleton Key Shovel |
Loot Loot |
Bleed (50%) Blight (50%) |
|
N/A | N/A | Loot (60%) Negative quirk ‘Thanatophobia’ (20%) Nothing (20%) |
|
N/A | N/A | +15% Protection and +10 dodge until camp (75%) Positive quirk ‘Ruins Adventurer’ (12.5%) Positive quirk ‘Ruins Tactician’ (12.5%) |
Warren Dungeon Curios
These curios only appear when adventuring in the warrens with holy water and medicinal herbs being a recurring theme to activate cleansing.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
N/A | N/A | +15% Damage, +10 accuracy and 5% critical until camp | |
Medicinal Herbs | Loot | Loot (37.5%) Blight (25%) Disease ‘Black Plague’ (12.5%) Nothing (20%) |
|
Medicinal Herbs | Loot | Loot (25%) Blight (25%) Disease ‘Tapeworm’ (25%) Nothing (25%) |
|
Medicinal Herbs | +30% Damage until camp | Loot (33.3%) Blight (33.3%) Negative quirk ‘Tippler’ (11.1%) Nothing (22.2%) |
|
Holy Water | -20% Dodge | Random positive quirk (33.3%) +25 Stress (25%) Random negative quirk (16.7%) Nothing (25%) |
|
Holy Water | Loot | Loot (25%) Random disease (25%) Negative quirk ‘Bloodthirsty’ (25%) |
|
Torch | Remove negative quirk | Scout (26.8%) +15 Stress (14.3%) Journal entry (14.3%) Random positive quirk (9.5%) Random negative quirk (4.8%) Nothing (28.6%) |
|
Bandage | Loot | Loot (40%) Bleed (40%) Nothing (20%) |
|
N/A | N/A | +50 Stress (50%) Remove negative quirk (25%) Positive quirk ‘Warrens Explorer’ (12.5%) Positive quirk ‘Warrens Scrounger’ (12.5%) |
Weald Dungeon Curios
These curios only appear when adventuring in the wealds with holy water, antivenom and bandages being a recurring theme to activate cleansing.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
N/A | N/A | Loot (50%) Positive quirk ‘Weald Adventurer’ (8.3%) Positive quirk ‘Weald Explorer’ (8.3%) Nothing (33%) |
|
Medicinal Herbs | Loot | Loot (42.9%) Disease ‘Rabies’ (25%) Random disease (19%) Negative quirk ‘Zoophobia’ (14.3%) Nothing (14.3%) |
|
Bandage | Loot | Loot (40%) Negative quirk ‘Slow Reflexes’ (10%) Negative quirk ‘Slowdraw’ (10%) Nothing (40%) |
|
Skeleton Key Antivenom |
Loot Loot |
Loot (50%) Blight (50%) |
|
Bandage | Loot | Loot (40%) Blight (40%) Nothing (20%) |
|
Antivenom | Loot | Loot (50%) Blight (25%) Nothing (25%) |
|
Holy Water | -30 Stress | -20 Stress (100%) | |
Shovel | Loot | Blight (50%) Random disease (50%) |
|
N/A | N/A | Loot (37.5%) Scout (37.5%) +25 Stress (12.5%) Nothing (12.5%) |
|
Holy Water | Random positive quirk | Random positive quirk (18.8%) Random negative quirk (18.8%) Bleed (18.8%) Blight (9.4%) +15 Stress (9.4%) Nothing (25%) |
Cove Dungeon Curios
These curios only appear when adventuring in the coves with medicinal herbs and shovels being a recurring theme to activate cleansing.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
Shovel | Loot | Loot (50%) Bleed (25%) Nothing (25%) |
|
Shovel | +100 Stress | Random positive quirk (66.7%) Random negative quirk (33.3%) |
|
Antivenom | +5 HP heal (50%) -6 Stress (50%) |
+33% Debuff resistances (75%) Random disease (25%) |
|
Medicinal Herbs | Remove negative quirk | -10 Stress (50%) +25 Stress (25%) Nothing (25%) |
|
Holy Water | +18% Damage until camp | -25% Damage and -10 accuracy until camp (50%) -12 Dodge until camp (50%) |
|
Medicinal Herbs | Loot | Loot (16.7%) Disease ‘Red Plague’ (16.7%) Blight (11.1%) Bleed (5.6%) Nothing (50%) |
|
Shovel Dog Treats |
Loot +25 Dodge |
Loot (40%) Bleed (40%) Nothing (20%) |
|
N/A | N/A | -25-30 Stress (66.7%) +20% Damage and 4 speed until camp (33.3%) |
Courtyard Dungeon Curios (Crimson Court DLC)
These curios only appear when adventuring in the courtyard with the blood, holy water, torches and shovels being a recurring theme to activate cleansing.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
The Blood Holy Water Shovel |
Nothing +15 Stress Loot |
+15 Stress (38.5%) Scout (23.1%) Loot (15.3%) Disease ‘Tetanus’ (5.3%) Random disease (2.5%) Nothing (15.3%) |
|
Holy Water Torch |
-30 Stress +5 Stress |
Bleed (60%) Disease ‘Crimson Curse’ (20%) Loot (20%) |
|
Shovel | Loot | +25 Stress (40%) Random positive quirk (15%) Random negative quirk (15%) Loot (10%) Nothing (20%) |
|
Medicinal Herbs | Loot | Loot (20%) Negative quirk ‘Stress Eater’ (20%) Blight (20%) Disease ‘Crimson Curse’ (13.3%) Random disease (6.7%) Nothing (20%) |
|
The Blood | Loot | +15 Stress (42.8%) Loot (28.5%) Random disease (7.6% Nothing (14.2%) |
|
The Blood | Loot | Random disease (7.6%) Scout (50%) Nothing (58.3%) |
|
Bandage The Blood |
Loot (50%) / The Blood (50%) Summon a Supplicant, Sycophant and Esquire |
Bleed (50%) Loot (20%) Disease ‘Crimson Curse’ (10%) Nothing (20%) |
|
Torch | -30 Stress (Courtyard only) | Summon a Supplicant, Sycophant and Esquire (75%) Loot (12.5%) Nothing (12.5%) |
|
Torch | Loot | Loot (75%) Blood (25%) |
|
Antivenom Shovel |
-30 Stress Firewood |
Loot (41.7%) Negative quirk ‘Tippler’ (16.7%) Disease ‘Crimson Curse’ (16.7%) Scout (8.3%) Bleed (8.3%) Nothing (8.3%) |
Farmstead Dungeon Curios (Colour of Madness DLC)
These curios only appear when adventuring in the farmstead with only the skeleton key used to activate cleansing.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
N/A | N/A | Shards | |
N/A | N/A | +90% HP heal | |
Skeleton Key | Loot | Loot (66%) Nothing (33%) |
|
N/A | N/A | -100 Stress | |
N/A | N/A | Activate camping | |
N/A | N/A | -60 Stress (party) | |
N/A | N/A | +65% HP heal (party) | |
N/A | N/A | Mildred’s Locket trinket or trinket/shards after initial encounter |
Unique Dungeon Curios
These curios only appear during unique situations with only the skeleton key used to activate cleansing.
Curio | Provision To Cleanse | Cleansed Reward | Non-Cleansed Reward |
---|---|---|---|
Ancestor’s Knapsack (Darkest Dungeon or Wolves at the Door) | N/A | N/A | Loot |
Trinket Chest (Boss Quest Courtyard) | Skeleton Key | Loot | Loot |
Forgotten Strongbox (Boss Quest Courtyard) | N/A | N/A | Coloured key |
Ancient Artefact (Secret Rooms) | Skeleton Key | Loot | Loot |