Last Updated on by Samuel Franklin
This DRG class tier list details the best classes for solo and cooperative play for your class choice. With different weapons, utility and mobility each dwarf has unique strengths, weaknesses and playstyle which are detailed on this page based on my hundreds of hours in DRG.
My solo tier list is Scout > Driller > Engineer > Gunner and my coop tier list is Driller > Engineer > Gunner > Scout.
Table of Contents:
– Best Classes Tier List
– Scout Overview
– Driller Overview
– Engineer Overview
– Gunner Overview

Best Classes Tier List
| DRG Class | Solo Ranking | Multiplayer Ranking | Playstyle Notes |
|---|---|---|---|
| 1 | 4 |
|
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| 2 | 1 |
|
|
| 3 | 2 |
|
|
| 4 | 3 |
|
Maximising these balanced classes also requires the best perks with each dwarf having a multiplayer role while the best solo class in Deep Rock Galactic needs:
- Reliable damage output with a mixture of single target and area of effect options.
- Manoeuvrability to explore and reach difficult locations in combination with Bosco to complete missions.
- Flexibility to complete the diverse mission challenges.
Only the Scout has all of these which makes them the best solo class while the other classes are lacking in at least one area that makes them harder to consistently beat solo missions.
Deep Rock Galactic Classes – Scout
The best solo class in my experience as they have high speed with a grappling hook and the invaluable flare gun to light up large areas. This speed ensures quick mission completion but provides a backup option for when the combat is beyond the Scout’s abilities as this is their weakest area.
In the cooperative scene I find the Scout to be the least needed as with larger player numbers the ability to scout ahead isn’t as useful as your party splits up and explores everything naturally. With all players throwing flares around constantly the longer lasting flare gun is also less important. Given the lack of damage compared to other classes the Scout offers less to a team although still exceedingly fun to play when mastered.
Deep Rock Galactic Classes – Driller
The driller is arguably the best class overall in solo and multiplayer gameplay given their utility and damage. With a primary weapon that has significant damage, area of effect and crowd control depending on your upgrades it can be tweaked for the mission at hand.
The driller also has satchel charges and reinforced power drills for damage or terrain removal which are both easy to use and create permenant cave pathways. The main drawback of the driller is reliance on equipment and secondary weapon upgrades which means they take a while to reach their potential but also can’t bring all the tools you might want into each game.
Deep Rock Galactic Classes – Engineer
Another strong overall class in both solo and cooperative modes due to their simple and effective wave clearing weapons like the grenade launcher. Supported by a turret that can watch your back or defend an obejctive they thrive in defensive mission types.
The Engineer does lack a fantastic mobility tool initially as it requires key upgrades and significant practice to reach advanced levels of play. Once mastered players can remove fall damage while also creating permanent stairs to safely ascend or descend.
Deep Rock Galactic Classes – Gunner
The Gunner brings high damage with the mini gun at the cost of movement speed which is not ideal for solo play where this may leave them exposed to threats. In a team environment though this damage is a great asset across mission types to dispatch the various swarms with primary and secondary weapons.
In this co-op setting the Gunner class also brings high utility through the shield generator to make a safe area and has zipline mobility to move up and down caverns.




RepoRogue
Great overview! Just a heads up that the image of the Engineer comes right before the Driller segment, while the image of the Drill comes before the Engineer segment. It looks like they should be swapped.
Games Finder Admin
Thanks RepoRogue, glad you enjoyed the overview! The images have been correctly swapped around now.
God
Driller is superior
Elver galarga
great review but you guys got all wrong since you are only focusing on the primary weapons no overclocks no nothing.
Shadowpuppy
The Scout not needed?
I guess you have no clue how to play a scout.
He is a medic you maintain a high vantage and shoot enemies that your team doest see coming.
You see some one go down and you zip in criyo nade revive and zip out…
The fact that you can hook through enemies is pretty big. You can provid so much time for your team to regroup
If your team is fighting a big boy you kite him around. You can zip back and forth between the same space.
You should be using most of your rounds hitting weak points on big hard to kill targets.
If your playing a scout as master chef then yea not that great