Deep Rock Galactic Best Class For Solo and Coop Tier List

Last Updated on April 13, 2025 by Samuel Franklin

This DRG class tier list details the best classes for solo and cooperative play for your class choice. With different weapons, utility and mobility each dwarf has unique strengths, weaknesses and playstyle which are detailed on this page based on my hundreds of hours in DRG.

My solo tier list is Scout > Driller > Engineer > Gunner and my coop tier list is Driller > Engineer > Gunner > Scout.

Table of Contents:
Best Classes Tier List
Scout Overview
Driller Overview
Engineer Overview
Gunner Overview

deep-rock-galactic-best-class-selection

Best Classes Tier List

DRG Class Solo Ranking Multiplayer Ranking Playstyle Notes
deep-rock-galactic-scout-iconScout 1 4
  • High speed solo specialist that allows experienced player to speedrun missions with movement rather than high damage.
  • Lower priority in public multiplayer gameplay as splitting your team can add risk.
deep-rock-galactic-driller-iconDriller 2 1
  • Strong damage output and crowd control options.
  • Simple effective power drills and throwables to clear terrain.
  • Requires a few upgrades before reaching their potential.
deep-rock-galactic-engineer-iconEngineer 3 2
  • Fantastic swarm control weapons that are simple to use.
  • Supported by a damaging turret.
  • Platform gun needs some upgrades and practice to achieve potential.
deep-rock-galactic-gunner-iconGunner 4 3
  • High damage for single targets and swarms although comes at the cost of being slow moving.
  • Slower playstyle isn’t suited to a all mission types.
  • Incredible co-operative utility with shield generator.

Maximising these balanced classes also requires the best perks with each dwarf having a multiplayer role while the best solo class in Deep Rock Galactic needs:

  • Reliable damage output with a mixture of single target and area of effect options.
  • Manoeuvrability to explore and reach difficult locations in combination with Bosco to complete missions.
  • Flexibility to complete the diverse mission challenges.

Only the Scout has all of these which makes them the best solo class while the other classes are lacking in at least one area that makes them harder to consistently beat solo missions.

deep-rock-galactic-scout-class

Deep Rock Galactic Classes – Scout

The best solo class in my experience as they have high speed with a grappling hook and the invaluable flare gun to light up large areas. This speed ensures quick mission completion but provides a backup option for when the combat is beyond the Scout’s abilities as this is their weakest area.

In the cooperative scene I find the Scout to be the least needed as with larger player numbers the ability to scout ahead isn’t as useful as your party splits up and explores everything naturally. With all players throwing flares around constantly the longer lasting flare gun is also less important. Given the lack of damage compared to other classes the Scout offers less to a team although still exceedingly fun to play when mastered.

deep-rock-galactic-driller-class

Deep Rock Galactic Classes – Driller

The driller is arguably the best class overall in solo and multiplayer gameplay given their utility and damage. With a primary weapon that has significant damage, area of effect and crowd control depending on your upgrades it can be tweaked for the mission at hand.

The driller also has satchel charges and reinforced power drills for damage or terrain removal which are both easy to use and create permenant cave pathways. The main drawback of the driller is reliance on equipment and secondary weapon upgrades which means they take a while to reach their potential but also can’t bring all the tools you might want into each game.

deep-rock-galactic-engineer-class

Deep Rock Galactic Classes – Engineer

Another strong overall class in both solo and cooperative modes due to their simple and effective wave clearing weapons like the grenade launcher. Supported by a turret that can watch your back or defend an obejctive they thrive in defensive mission types.

The Engineer does lack a fantastic mobility tool initially as it requires key upgrades and significant practice to reach advanced levels of play. Once mastered players can remove fall damage while also creating permanent stairs to safely ascend or descend.

deep-rock-galactic-gunner-class

Deep Rock Galactic Classes – Gunner

The Gunner brings high damage with the mini gun at the cost of movement speed which is not ideal for solo play where this may leave them exposed to threats. In a team environment though this damage is a great asset across mission types to dispatch the various swarms with primary and secondary weapons.

In this co-op setting the Gunner class also brings high utility through the shield generator to make a safe area and has zipline mobility to move up and down caverns.

Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms.

Since the Early Access days of Deep Rock Galactic Sam has been blasting his way through mining expeditions, relishing the co-operative chaos and forging dwarven camaraderie. Playing solo or with a crew Sam regularly wields the Engineer’s wrench, crafting intricate platform bridges and unleashing turret hellfire on the swarm. With hundreds of game hours and more than 500 dives into randomised caverns under his belt Sam is an experienced dwarf who continues to “Rock and Stone” in between his other video game adventures.

5 Comments

  1. Great overview! Just a heads up that the image of the Engineer comes right before the Driller segment, while the image of the Drill comes before the Engineer segment. It looks like they should be swapped.

    Reply
    • Thanks RepoRogue, glad you enjoyed the overview! The images have been correctly swapped around now.

      Reply
    • Driller is superior

      Reply
  2. great review but you guys got all wrong since you are only focusing on the primary weapons no overclocks no nothing.

    Reply
  3. The Scout not needed?
    I guess you have no clue how to play a scout.

    He is a medic you maintain a high vantage and shoot enemies that your team doest see coming.

    You see some one go down and you zip in criyo nade revive and zip out…

    The fact that you can hook through enemies is pretty big. You can provid so much time for your team to regroup

    If your team is fighting a big boy you kite him around. You can zip back and forth between the same space.

    You should be using most of your rounds hitting weak points on big hard to kill targets.

    If your playing a scout as master chef then yea not that great

    Reply
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