Last Updated on Samuel Franklinby
Dungeons 3 Walkthrough – Campaign Missions Guide
Need a Dungeons 3 walkthrough to help you through the evil strategy title that has you using the dark elf Thalya to conquer the good heroes of the land above? Below we will detail all the specific level strategies you need to beat the game on Hellish difficulty and unlock all of the associated achievements (3 each per mission) for those that are stuck on specific levels or the campaign in general.
The video walkthrough to the Dungeons 3 campaign missions below were all played on the Hellish difficulty option and in coop which does provide some benefit when chasing the speed based achievements. However, the strategies are still perfectly viable for solo player completion given Dungeons 3 is a relatively slow paced strategy game. The videos are further supported with written dot point level specific tips for strategies that you can implement which might not be obvious from the video alone including an achievements guide.
For additional Dungeons 3 content and other guides we have the following articles that can also assist you with the campaign challenge.
- Dungeons 3 Tips (Units, Evilness, Efficiency, Traps & More)
- Dungeons 3 Golden Pickaxe Locations
- Dungeons 3 Campaign Diamond Vein Locations
Dungeons 3 Mission List Walkthrough
Note the that mission walkthrough below won’t repeat general tips like acquiring an evilness source early or finding the diamond vein in the level or using Thalya as your commander, tips such as these are contained in the Dungeons 3 tips article above.
- The Shadow of Absolute Evil
A straight forward level with a long introduction cutscene of Dungeons 3 story that can take as long as the level itself. The level itself is simple with players avoiding light sources through possession and manually activating Thalya’s Fire Bomb ability on the hero groups at the end to earn that specific achievement.
- Twistram in Ruins
Your first dungeon in Dungeons 3 means you’ll have limited options for your army which means the horde will be your close ally in the battles to come. Ensuring a good balance of Orcs to Naga is the only requirement to finish this level and obtain the corresponding achievements.
- The Gehenna Stones
With more troops available players can now use the powerful Imps for damage that should be added to your standing army. Tactics wise players should avoid taking any of the stones until they have a decent army as Thalya requires defending while converting them. With the stones unlocked the destructive magic ability makes this level an easy event with its ability to inflict serious damage and even one hit some enemies.
- The Ashspring Swamplands
With two dungeon entrances players can change the routes from these to be longer and separated if you are struggling with hero attacks. Focusing on taking the graveyards early can significantly reduce the challenge and is key to the achievement hunter as well, using these constantly when off cool down can slowly soften the defences for your final assault.
- The Battle of Steelsmith
While the hammers can deal direct damage to your Dungeon Heart this is not usually a threat unless you progress at a snails pace. Each time you destroy a hammer you’ll have to destroy another until you reach the end base which have increasing damage so keep your force large and able to retreat to base at a moment notice (with portal spell).
- The End of Burgers’ End
Avoid the central city at all costs as the heroes there are too powerful to fight directly. Portal spell is once again invaluable here to move your force around the map but players should also consider creating two separate balanced standing armies to fight separate deliveries. To acquire the achievements for this level make sure you activate the logs to cut off short pathways and favour Gob-O-Bots in your army.
- The Crossing
Avoid opening the northern dungeon entrance until you’ve progressed significantly and dug out a lengthy path to prevent this quick attack route. Taking advantage of the first 8 minutes of night time is also critical in this map to do the usual evilness acquisition and clearing the close camps. For the achievement defeat the heroes during night but don’t destroy the camps until daytime and you’ll encounter no resistance.
- The Prince of Hell
The first of several confrontations with Yaina during the campaign that is a fairly easy level with only a single dungeon entrance. Players are also introduced to the prison in this level which can provide significant evilness generation when built to scale and should be employed. Players can earn some free imps and a succubus that is not available until the next campaign level by listening to the narrator and carefully sacrificing the right prisoners into the pit.
- The Storming of Dollaran
Presents players with a campaign level where they will not be able use Thalya which does hamper your early to mid game progress as she is powerful combat. Players should ensure they maximise the use of the new demon arachnid they now have access to and always keep a few creatures at base to exit out of the dungeon entrance if Crowley is pushed back. Note that the diamond on this level has limited sides to mine so you’ll want to maintain some other gold locations at all times to ensure a steady flow of income.
- The End of Yaina Overproud
Annoyingly Yaina summons Arcane Tears that can destroy underground rooms and can disrupt your room efficiency when summoned. Thankfully though these events are timed so you can have your army within your base as needed and quickly fix any rooms where this occurs as a first priority to ensure your operations remain stable. Otherwise this level is fairly standard from a strategy stand point although the final fight needs careful creature control to avoid the high damage and stalling tactics employed by Yaina. For this reason I recommend avoiding Horde on this level as if you lose them to the final fight you’ll be severely weakened compared to Demons or Undead that can return to the fight with time.
- Once upon a Catapult
Another campaign level with low diamond income due to only two accessible sides that needs to be planned around. The biggest threat is the high level roaming hero patrol that spawns around mid campaign and should be avoided until you have sufficient strength to limit casualties. Once you have a single catapult claimed you can use this to snipe hero camps and even the final base with ease.
- The Hungry, Hungry Ogre
Your first introduction to the durable Ogre who offers great area of effect damage and health to your army. Building a decent brewery early is important to ensuring you have the necessary beer to convince the Ogre to fight for you at each stage gate. Pairing this with exploration of the map you’ll find a larger number of underground rooms with beer. Given map progression is tied to giving the Ogre beer you are in complete control of the challenge pacing so take the time to build up an army. You’ll likely be starved for evilness because of this though so invest in a prison and spend it carefully.
- Ups and Downs
A difficult level in comparison to your challenges so far players will want to quickly grab the diamond behind the hero portal to ensure gold is not an issue. With your resources sorted this level comes down to managing the flood mechanic and its recommend you clear the map before starting to poison the water sources and only start this after a flood disappears.
- The Titan of Alphaas
- I am your Father
- Baptism in Fire
- Light and Shadow
- Two Sides of the Medal
- A Disturbance in the Force
- Everything has an End
- The Shadow of Absolute Evil