Dungeons 4 Vein of Diamonds Locations (Diamond Vein Campaign Levels)

Last Updated on August 17, 2026 by Samuel Franklin

These screenshots of all Dungeons 4 campaign Vein of Diamonds locations help locate these important infinite gold sources. Combined with information of nearby threats in the campaign levels players can use this guide to plan their level specific strategy.

Mission Quick Reference Links:
Mission 1, Mission 2, Mission 3, Mission 4, Mission 5, Mission 6, Mission 7, Mission 8, Mission 9, Mission 10, Mission 11, Mission 12, Mission 13, Mission 14, Mission 15, Mission 16, Mission 17, Mission 18, Mission 19, Mission 20.

What Are Vein of Diamonds In Dungeons 4?

Previously called Diamond Veins in Dungeons 3 these underground tiles provide an infinite amount of gold. Securing a Vein of Diamonds early in a Dungeons 4 campaign level is a good strategy although is not without risks as they are often located in difficult to reach locations behind enemies. As these locations are not randomised in campaign levels players can use the guide below or the included game map editor to locate the Vein of Diamonds locations.
dungeons-4-vein-of-diamonds

Dungeons 4 Campaign Vein of Diamonds Locations

The below Vein of Diamonds (or Diamond Vein) locations include a screenshot with any positional references based on north, east, south and west directions (north being the top of the game map). Where relevant these details include any notable threat and related Dungeons 4 tips.

  • Level 1: The Last Stand
    There is no diamond source in this level as players do not have an underground dungeon.

  • Level 2: Hammer Time
    South west bottom side of the game map, this location is not defended and can be claimed early during the campaign level.
    dungeons-4-diamond-level-2-hammer-time

  • Level 3: The Hellwoods
    North west corner of the map, similar to level 2 there is nothing defending this that makes it a viable early push.
    dungeons-4-diamond-level-3-the-hellwoods

  • Level 4: The Plains of Strothalm
    North west corner of the map and once again there are no enemies in sight.
    dungeons-4-diamond-level-4-the-plains-of-strotham

  • Level 5: Bad Elves Go Everywhere
    North west corner of the game map, this position is defended by a spider cavern which will need to be removed although is not a significant threat.
    dungeons-4-diamond-level-5-bad-elves-go-everywhere

  • Level 6: Heroes Gorge
    The first map with multiple veins players will find three vein of diamonds located at the north east corner, north and north west. Each of these has their own challenges with the north east corner having mana eating creatures (Manavores), the northmost option within the dwarven base and the north west position protected by a small group of lava creatures (Lavalumps). The north west is the fastest and safest option players can access while also having space fully around it so more Snots can dig at one a time.
    dungeons-4-diamond-level-6-heroes-gorge

  • Level 7: The Ascent
    Players will find two veins of diamond that are available located in the west side and north east. The west location has no defences while the north east lies deeper in the dungeon and past an underground dwarven settlement.
    dungeons-4-diamond-level-7-the-ascent

  • Level 8: The Big Eaty
    Located south east corner of the game map within the large dwarven underground base in this area. Players can either dig here directly or reach the dwarven base by unlocking it from the corresponding above ground entrance in that corner of the overworld.
    dungeons-4-diamond-level-8-the-big-eaty

  • Level 9: Like Son
    Two vein of diamonds are available here with a north east and north west location. The north east one can be reached by digging in a straight line from your north east dungeon heart exit and is loosely defended by 5 Lavalumps. The other one to the west is located within a dwarven settlement and will be obtainable later in the campaign level.
    dungeons-4-diamond-level-9-like-son

  • Level 10: The Cathedral of Light
    Players will find 4 different veins of diamond on this level with locations being north, north east, south east and south west. While tempting to push for all of them for maximum gold the southern ones are protected by Lavalump spawn nests that can be difficult to deal with amongst your other priorities of this level. Instead players should obtain the unprotected north one early and then use the north east one which is within a dwarven base to provide sufficient gold income.
    dungeons-4-diamond-level-10-the-cathedral-of-light

  • Level 11: Tanos’ Crusade Against Thalya
    One diamond to the north east and the other towards the south west. These are both loosely defended but relatively easy to access in comparison to other campaign levels so can be easily taken when required.
    dungeons-4-diamond-level-11-tanos-crusade

  • Level 12: All’s Well That Ends Evil
    Diamond can be found in the north, east and west on this campaign map with the west being quite close to the dungeon heart with no defences that sets players up for some easy gold acquisition throughout the level. Your second best diamond is to the east which is only loosely defended and with the northern diamond vein being heavily defended by Lavalumps players will often be better off ignoring the northern option.
    dungeons-4-diamond-level-12-alls-well

  • Level 13: The Duel
    With essentially a diamond in each corner of the game map you’ll find one to the north west, north, south east and south with two being completely undefended. These priority ones to claim are the north west and south while the others can be saved for later when you have a comfortable fighting force or entirely skipped given you’ll find a large number of underground enemies at both locations.
    dungeons-4-diamond-level-13-the-duel

  • Level 14: If Looks Could Kill
    There is no easy diamond source on this level with 4 heavily defended options full of spider nests and other creatures that should be delayed until you develop your dungeon and associated army. The diamond locations are north east, southeast and two are located in the south west corner.
    dungeons-4-diamond-level-14-if-looks-could-kill

  • Level 15: The Finitude Drill
    5 diamonds in the corners of the game map which means you will find diamond at the north west, north east, south east and two at the south west locations. The north east and one of the south west options are best if you can navigate around a few threats to get there while the others will likely take you past enemies unless you dig around them perfectly.
    dungeons-4-diamond-level-15-finitude-drill

  • Level 16: Doom Hill
    Another 5 diamond are located on this level although there are many threats with a heavy number of Lavalump spawners that can quickly overrun the player if you aren’t careful. Diamond is located in the north west, north east, east, south east and west locations with none being possible to claim without significant resistance. In particular players should avoid the north east with the best options being the south east or north west.
    dungeons-4-diamond-level-16-doom-hill

  • Level 17: Raiders of the Lost Stone
    5 vein of diamonds present themselves to players here although none are particularly easy once again with locations to the north west, north, south and two located essentially in the middle of the game map. Access to these is heavily reliant on progression through the campaign stages of this level which can serve as your guide when to claim them.
    dungeons-4-diamond-level-17-raiders

  • Level 18: Rune Sockets of Finitude Part 1
    4 diamonds located north west, north east, east and south west that once again are all protected by significant forces with players having to fight hard to claim one. The best option early is the one to the east that sits below the dungeon entrance on that side with the south west one also near the dungeon entrance a close second despite both still being heavily defended.
    dungeons-4-diamond-level-18-rune-part1

  • Level 19: Rune Sockets of Finitude Part 2
    A level that is less chaotic players have easier access to the three veins of diamonds that are located to the north, south east and south west corner.
    dungeons-4-diamond-level-19-rune-part2

  • Level 20: The Last Stand – This time For Real!
    Players have 4 vein of diamond available to them on the final base campaign map with the north, east, south east and south west available for mining by Snots. The southern ones are heavily defended and include Lavalump spawners so should not be your focus while the west is only lightly defended and the north option a close second depending on how you path to the location.
    dungeons-4-diamond-level-20-the-last-stand

Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms.

As a seasoned Dungeon Keeper veteran Sam has delved deep into Dungeons 4, conquering all its challenges on the brutal Difficult setting. Having amassed over 100 hours in the game, he has not only mastered the campaign but also unlocked every achievement alongside fellow dungeon masters in co-op mode. Dungeons 4 truly scratches that strategic itch for Sam and has reigniting his joy of meticulously crafting and defending an underground domain, reminiscent of the legendary Dungeon Keeper.

1 Comment

  1. You can open all the campaign maps in the map editor (under extras on the main menu) to see where the diamonds are.

    Reply
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