Last Updated on Samuel Franklinby
Dungeons 4 Walkthrough – Complete Campaign Missions Guide
Our Dungeons 4 walkthrough guide provides a guide to help players conquer the individual campaign levels on even the hardest difficulty (Difficult) that the game has to offer. While careful use of Thalya, the Horde, Demons and Undead players is critical knowing the key strategies to employ on the specific level objectives can significantly improve your chances of success and time spent in completing a level. These strategies can also ensure that players can achieve the associated level achievements (3 per level) or unlock new perk skills for Thalya to be used on future levels as these require specific playstyles to be used.
The video walkthroughs below are from a Difficult playthrough in co-operative mode which does provide some benefits in the speed based achievements although solo players can still replicate a similar strategy with practice, focus and speed. To help the video walkthrough content each level includes some core considerations for players that want quick reference strategies without watching a full video. Central to many of these strategies is having an ample amount of the gold currency which makes locating the diamond vein (or veins on some level) a key priority and these are collated separately on our Dungeons 4 Vein of Diamonds location guide alongside our general Dungeons 4 tips page.
Note: The Games Finder team is currently playing Dungeons 4 and this guide is a work in progress as we complete each level.
Dungeons 4 Mission List Walkthrough
The Dungeons 4 mission walkthrough below follows a similar format to our Dungeons 3 walkthrough and assumes players have a general understanding of the game and feel comfortable with the core mechanics of managing the game currencies of gold and evilness, researching efficiently for benefits you’ll use in your army and generally establishing a strong defence underground so players don’t need to immediately respond to hero threats that enter their dungeon. Regardless of how many missions Dungeons 4 throws at the player the core mechanics of each level are primarily the same which you’ll see reflected in some of the similar strategy suggestions below across the Dungeons 4 mission list.
- Level 1: The Last Stand
There is little strategy for players to consider in this mostly tutorial level which features the last stand of the good heroes above ground although quickly becomes something much longer as it kicks off the Dungeons 4 missions. Players can follow the on screen guidance and attack each hero group as they appear with players slowly building up their forces as they progress without significant strategy or micromanagement required.
- Level 2: Hammer Time
The first level after Thalya’s capture that requires players to play without this powerful evil unit in their dungeon for now. This level still serves as a somewhat extended tutorial by guiding players towards building the core dungeon rooms and limiting your access to Horde creatures only. This level also introduces the new faction of underground dwarves into the equation which players can easily defend against with a balance of the available Horde creatures or utilising the new traps available instead. Some easy sources of evilness are available by following the side objectives on the right hand side of the screen to establish a foundation which is something to keep in mind on all of the campaign levels.
- Level 3: The Hellwoods
Removing your ability to use Horde creatures you’ll exchange this for the ability to instead recruit Demons and introduces players this alternative faction army option and available spells. Following the game objective prompts you to build certain buildings like the Vortex which are important on this level while also building up a large base of mana to use your new spells when necessary. Demons as a faction are generally squishier than your other faction options so players should ensure they take the time to heal between major battles as a few losses can quickly cascade into high evilness expenses to resurrect them. Accordingly using the aforementioned spells is critical to success in this level of the Dungeons 4 campaign and shows players just how strong these spells will be for the rest of the campaign.
- Level 4: The Plains of Strothalm
Providing players with the last of the available factions this is an Undead only level for players to conquer while introducing you to some of the specific mechanics of this faction. Your army size on this level can reach some extremely high numbers once you accumulate enough Blight from your Sacrificial Pits as this new resource allows your Undead to summon their own mini minions. Given the Undead are relatively weak individually players will need to ensure they recruit a balanced force with a reliably durable frontline of Bone Lords particularly important. With more regular hero attacks than previous levels and multiple dungeon entrances this can also be a good level to start building significant pathways and traps to slow the hero advance into your dungeon as it buys you time.
- Level 5: Bad Elves Go Everywhere
The first level that players have perks available (although only one is unlocked by default at the start) the difficulty of Dungeons 4 only increases from here while also providing players Thalya and all three recruitable factions. There is a large stockpile of evilness waiting if you can fight and destroy the Good Being (unicorn) but this will not be available for some time so your initial evilness will come from other sources. With a large number of aggressive creature locations and regular hero attacks underground use of the new guard room will be critical as is early researching of simple spells to help your army move quickly between above and below ground as you seek to intercept the construction crews.
- Level 6: Heroes Gorge
There are many underground locations here for players to unlock new ways to the surface although each has some danger to overcome so you’ll want to focus on only one pathway at a time to prevent yourself being overrun in the process. Use of the core mechanic of the Magic Tower is of course critical with the damage output able to completely wipe out any of the hero groups you’ll encounter so maximising this whenever it is available will help you through the level at a good pace. If you’re wondering how to use the magic tower you’ll want to click the button at the top right of the screen which will then allow you to cast its magical energy in an area as you would with over spells.
- Level 7: The Ascent
The primary mechanic for this campaign level is the storm that limits the timeframe you are able to be above ground to achieve your goals. Thankfully there is an artefact known as the Conqueror of Storms that allows players to ignore this mechanic which makes it a priority in the bottom right hand corner of the screen. It is reasonably well defended though so you’ll need to balance evilness acquisition when the storm isn’t around to recruit a suitable army. In this campaign level you’ll find a number of large hero groups in Dungeons 4 with higher tier enemies that makes targeting critical as you’ll want to focus on the healers first as they provide a defensive buff to others around them. Careful use of the dynamite carts that you obtain is useful to shorten your paths although not necessary with your best offensive options being your new potion arsenal and the reliable spells.
- Level 8: The Big Eaty
A defensive setup is going to be critical here for players particularly those chasing the level achievements along with careful timing of Gorgu’s ability that can stop enemies in their tracks. In order to achieve this players will want to create long winding pathways from all of the dungeon entrances which ensures that hero attacks take a long time to reach Gorgu’s location. Once constructed this can then be laced with traps for damage or further slowing so players have maximum time to deal with enemies. With some extremely strong hero waves planning your army ahead of time and optimising for a durable front line with lots of damage plays into the long narrow pathways you have just constructed perfectly. To obtain the Thalya skill perk this will be Undead focused which will mean ensuring you maintain adequate Blight levels while players not seeking this can instead go for a classic Horde up front and Demons behind combo.
- Level 9: Like Son
With Gorgu at great strength now this is a relatively easy level to conquer as he provides your army a significant power leap and can be summoned without too much effort to take out large hero groups. Summoning Gorgu when a large hero wave is close to your summoning location and not wasting this precious time on hero structures will help optimise the time that he is available for. With only a single dungeon entrance this level is also quite straight forward to defend with the usual mixture of traps and long pathways serving players well. Important to note though that during the middle to later stages of this campaign level you will have random hero portals spawn in the dungeon that will need to be addressed quickly.
- Level 10: The Cathedral of Light
- Level 11: Tanos’ Crusade Against Thalya
- Level 12: All’s Well That Ends Evil
- Level 13: The Duel
- Level 14: If Looks Could Kill
- Level 15: The Finitude Drill
- Level 16: Doom Hill
- Level 17: Raiders of the Lost Stone
- Level 18: Rune Sockets of Finitude Part 1
- Level 19: Rune Sockets of Finitude Part 2
- Level 20: The Last Stand – This time For Real!