Fallout 3 DLC Order – Release & Recommended Levels

Last Updated on May 11, 2024 by Samuel Franklin

Learn when to do DLC in Fallout 3 with this comprehensive guide that incorporates the release order and recommended levels for the best playthrough DLC order recommendation. There are a total of five Fallout 3 add-ons that each offer a unique adventure that expands on your story and game lore that makes choosing the appropriate DLC order difficult but equally important.

In this guide to Fallout 3 DLCs I detail the release order, recommended level and other important information players should know before playing any of these DLCs. With this information players can decide for themselves when to do DLC as part of their Fallout 3 playthrough and the DLC order to play that will maximise their enjoyment. Based on countless playthroughs across the Capital Wasteland I recommend players follow the release order when playing of Operation: Anchorage > The Pitt > Broken Steel > Point Lookout > Mothership Zeta. The below guide includes minor story and related spoilers for Fallout 3 and each of the DLCs.

Table of Contents:
Fallout 3 DLC Order (Release Dates/Recommended)
Operation: Anchorage Summary
The Pitt Summary
Broken Steel Summary
Point Lookout Summary
Mothership Zeta Summary

fallout-3-dlc

Fallout 3 DLC In Order (Release Dates)

When in doubt playing the Fallout 3 DLCs in order of release is a great default path through the Capital Wasteland as they are standalone adventures. The dates shown are for the first release platform (PC and Xbox) with PlayStation 3 releases lagging behind.

DLC Release Date
Operation: Anchorage January 2009
The Pitt March 2009
Broken Steel March 2009
Point Lookout June 2009
Mothership Zeta August 2009

Other factors that might influence your decision of Fallout 3 DLC play order (which DLC first and when to do them) include:

  • Operation: Anchorage gives one of the Fallout 3 best armour options (Winterized T-51b power armour) while also providing the player with power armour training. Given this significantly improves your survivability players should decide if they want to obtain and use this equipment as it can alter the difficulty balance for your adventure afterwards. The Chinese Stealth Armour is also available from this Fallout 3 DLC and is equally strong for the stealth based player.
  • The Pitt provides players one of the best melee weapons in Fallout 3 which again can impact overall difficultly if you use this item once obtained. This piece of additional content also offers other decent weapons for stealthy or energy character build archetypes.
  • Broken Steel builds on the final Fallout 3 ending so saving this until last (activates after finishing the main Fallout 3 storyline) can be a good option for story minded players. Note you should still have this activated from the start of your game though as it increases your character max level from 20 to 30.
  • Point Lookout and Mothership Zeta are designed to be tougher Fallout 3 DLC content intended for high level players that have appropriate gear, perks and builds. Experienced players on a second playthrough can attempt these DLCs earlier and may actually have an easier time given how scaling works. For newer players though tackling these at high levels (25+) is the better option.
  • Point Lookout provides two of the best Fallout 3 perks for your adventure with Ghoul Ecology for additional ghoul damage and Superior Defender for a damage and defence boost.
  • Mothership Zeta provides a significant number of energy weapons along with expensive loot that can quickly generate significant caps.

fallout-3-dlc-operation-anchorage

Operation: Anchorage Summary

  • Accessed By: Radio broadcast marker next to the Red Racer Factory.
  • Recommended Level: 1 – 10
  • Notable Rewards: Winterized T-51b Power Armour, Power Armour Training perk, Chinese Stealth Armour and Covert Ops perk (3 skill points for lockpick, science and small guns).

Operation Anchorage is a good initial activity after players first leave Vault 101 and explore their starting location given its close proximity and useful rewards for your adventure. Reaching this location is straight forward and the DLC itself provides players all the necessary tools they need to complete it which can quickly propel your character multiple levels. The equipment provided by this DLC is powerful though so it will lower the difficulty of the core game content if you decide to use it.

Sending Fallout 3 players into a simulation that features the great battle of Anchorage in Alaska against Chinese forces players lose their equipment on entry and are required to use weapons they find. Players are assisted by a strike team group that can be commanded to help you break through the defences of the enemy with some strategic oversight. Uniquely the simulation does not allow looting of enemy bodies with players relying on dispensers for both ammo and health instead and this is what allows the DLC to be completed as a new character. Diligent players that collect 10 pieces of hidden intelligence can acquire the Covert Ops perk for minor boosts to lockpick, science and small guns which can be useful early additions to the rest of your Fallout 3 adventure.

fallout-3-dlc-the-pitt

The Pitt Summary

  • Accessed By: Radio tower location in the north of the Fallout 3 map.
  • Recommended Level: 10 – 20
  • Notable Rewards: Various strong melee and unarmed weapons, Auto Expert perk (boosts auto melee weapon damage by 25%), Pitt Fighter perk (3% damage resistance).

A Fallout 3 DLC further into your progression as the level requirements are higher due to some tough fights in this location as players will lose their equipment and have to rely on character stats and perks heavily. For melee or unarmed focused players you can obtain a number of decent weapons though that offer more damage than what is available otherwise at this game stage.

In The Pitt players are sent to a town known as The Pitt which is controlled by raiders with the leader rumoured to have discovered a cure for mutations. Starting this story driven adventure as a slave in the raider colony players will literally have to fight their way through enemies in the fighting arena known as the Hole to complete the storyline.

fallout-3-dlc-broken-steel

Broken Steel Summary

  • Accessed By: Completing the base Fallout 3 main storyline quest.
  • Recommended Level: 20+
  • Notable Rewards: Increases level cap from 20 to 30 when installed and adds various perks between level 20 and 30.

Extending the Fallout 3 storyline players can now go beyond the final mission with a mixture of side and main quest content to the world. This Fallout 3 DLC is also responsible for increasing the level cap from 20 to 30 and in turn provides a number of perks between this level range which can impact on your choice of starting SPECIAL stats. Alongside this extra power players will encounter new enemies of even greater power with Enclave hellfire troopers, albino radscorpions, feral ghoul reavers and super mutant overlords that provide a fresh challenge for the end game.

After completing the main storyline to restore water to the Wasteland through Project Purity players team up with the Brotherhood of Steel to fight directly against the Enclave. Exploring familiar locations across the Wasteland players will write the final chapter to their Fallout 3 story with this DLC add-on. Given this is an extension of the core story players retain all equipment and don’t experience some of the other limitations that Fallout 3 imposes when playing specific DLC content.

fallout-3-dlc-point-lookout

Point Lookout Summary

  • Accessed By: Visiting Riverboat Landing in the south east corner of the Fallout 3 map.
  • Recommended Level: 25+
  • Notable Rewards: Ghoul Ecology perk (+5 damage to ghouls) and Superior Defender perk (+5 damage and +10 armour when not moving)

A swamp themed DLC where players explore Point Lookout that avoided direct blasts from the initial conflict although has not been left untouched by the devastation of the broader Fallout franchise. While difficult Point Lookout does not require players to complete the entire storyline before returning to the Capital Wasteland which does open some opportunity for experienced players to enter the location and obtain the powerful perks before returning later to finish the story. Like completing Operation Anchorage above this does provide additional power not originally available in the vanilla Fallout 3 experience so factor you will have a slightly easier adventure if you go down this path.

In Point Lookout players are lured by talk of hidden treasures from the strange local inhabitants of this swampland which leads players to jumping aboard a steamship headed for a coastal town. Stepping into the middle of a struggle for power that has been ongoing for centuries players serve as the catalyst to end this conflict while resolving the mysteries of the Calvert Mansion that hides various pre-war treasures.

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Mothership Zeta Summary

  • Accessed By: Visit the Alien Homing Beacon in the middle north of the map.
  • Recommended Level: 25+
  • Notable Rewards: Various alien/energy weapons and potential to acquire significant caps

The most difficult challenge yet in terms of Fallout 3 DLC that is best saved until you have established your character but does come with powerful weapon rewards and the potential to acquire a wealth of caps. Given the prevalence of alien weapons which act as energy weapons players should generally have sufficient energy weapon skills before attempting this content so that they can rely on these to complete the DLC story. Experienced players can consider tackling this content before level 20 which results in lower scaling of enemies and then the option to utilise these powerful rewards to create a deadly energy weapon based build.

Taking place on the Mothership Zeta the location the starts this DLC is included in the base game although players can only obtain a single alien weapon and some ammunition from this location without DLC activated. With the DLC you’ll be transported aboard a mothership where aliens are taking advantage of the Wasteland by conducting medical experiments on humans. Releasing these trapped characters will help players to takeover the ship by slowly moving towards the bridge and fighting hundreds of alien foes that stand in the way.

For further Fallout add-on content recommended orders and information refer to our Fallout New Vegas DLC and Fallout 4 DLC overview pages.

Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms.

Sam enjoys the modern adventures in the Fallout franchise for their large open world settings of choice which blend RPG and FPS mechanics. He is a seasoned Wasteland wanderer where he often crafts karma driven heroes who cleanse the irradiated landscapes with traditional guns and Pip-Boy in hand. Whether it’s a highly modded rifle for use in V.A.T.S. or charging into the enemy with shotgun blasts Sam strives to not just survive the Wasteland but shape it for the better.

3 Comments

  1. that was helpful thanks :)

    Reply
  2. Very helpful

    Reply
  3. cheers pal

    Reply
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