Last Updated on by Samuel Franklin
Create a swift master of smithing with this Idleon Archer build guide of critical talents. This page provides the template for combat and skilling builds with explanations for every talent to help new players in their first class promotion. Guides for all classes and skills are available on our Idleon builds page.
Table of Contents:
– Archer Build Combat Overview
– Archer Tab 1 Talents Combat Build
– Archer Tab 2 Talents Combat Build
– Archer Build Skilling Overview

Archer Combat Build Overview
This Archer combat build lists the talents in priority order that maximise damage, utility and fighting gains which can be applid to your specific account and goals. Your first goal is always to obtain sufficient accuracy to fight monsters which for the Archer means investing skill points into STR (strength).
Archer Tab 1 Talents Combat Build
Prioritise the following Tab 1 skills:
| Talent | Effect | Notes |
|---|---|---|
Fist of Rage |
+ Base STR (Strength) | Your main source of strength and Archer accuracy you will want regular talent point investment here. I recommend one talent point per character level until you defeat the World 1 boss (approximately level 30). After this point other accuracy sources become available so only add strength as needed. |
Sharpened Axe |
+ Base weapon power | Investing into raw weapon power is a notable damage increase and provides a foundation for our percentage based talents later to improve further. Maxing this is particularly powerful early game where weapon power sources are scarce. |
Gilded Sword |
+% Damage dealt | With a percentage boost to damage players will want the foundation of Sharpened Axe before investing talent points here for additional damage gains. |
Idle Shooting |
+% AFK Gains rate for fighting | After obtaining the primary damage talents above players can increase their AFK fighting gains by investing in the Idle Shooting talent. |
Quickness Boots |
+ Base AGI (Agility) | While agility is the main stat of the Archer class the effect of agility on damage is actually quite minimal until much later in Idleon progression as you gain other agility bonuses and agility damage multipliers. |
Featherweight |
+% Movement speed | Movement speed offers quality of life when moving around the world of Idleon and a small impact on overall AFK fighting gains. When players advance to a Bowman you also gain access to a talent that turns movement speed into additional damage. |
I See You |
+ Critical Hit Chance | Critical chance provides a small boost to AFK gains and is useful in active Idleon activities. Towards the later stages of game progression it is a major factor in active damage output for bosses. |
Archer Tab 2 Talents Combat Build
Prioritise the following Tab 2 skills:
| Talent | Effect | Notes |
|---|---|---|
High Polymer Limbs |
+% Weapon power effect on damage | Your main damage boost from Archer talents. Max this after placing a single talent point in Piercing Arrow, Kung Fu Kick, Strafe and Have Another to unlock these attacks and multishoot chance. |
Piercing Arrow |
Shoots an arrow that pierces through monsters | A piercing arrow attack that is effective in active gameplay to kill multiple monsters in front of players. These attack talents also boost AFK gains when placed on your attack bar and I recommend 50 points initially to balance our limited talent points across attack talents first before maxing these after the other talents listed here. |
Kung Fu Kick |
Pushes back nearby monsters | Apply the same guidance as above by investing 50 talent points initially. This talent is useful during the tower defence mini game unlocked in World 3 to push monsters back and gain extra time. |
Have Another! |
+% Chance for basic attacks to hit twice | Apply the same guidance as above by investing 50 talent points initially to increase the multishoot twice for active activities like bosses. |
Strafe |
+% Movement speed temporarily | Like Featherweight this extra movement speed is a quality of life benefit and damage boost (when a Bowman) and while temporary it has a long duration and short cooldown that makes it essentially permanent. |
Veins of the Infernal |
+% Damage dealt every 10 smithing levels | With the Archer being a smithing specialist this percentage boost gets stronger every 10 smithing levels. |
Sanic Speed |
+ Base AGI (Agility) | Agility is a small boost to damage during the early to mid game but eventually is a damage powerhouse that makes it worth obtaining after the core damage talents noted above. |
Robbinghood |
+% Drop rate | Improving your drop rate is a notable Archer utility to hunt rare items for various account needs. This is a flexible talent that players can obtain earlier or later in priority order depending on current your specific account objectives.
Be careful investing in this too early though as a damage focus and thus a higher number of kills is a better return than drop rate initially. |
Smeltin’ Erryday |
Every kill has a chance to give instant forge progress | Another unique utility talent that allows you to improve ore smelting gains while active or AFK. While extra ore smelting might not seem critical initially in the end game of Idleon this talent is critical to acquiring sufficient ore bars for equipment and other uses.
If you find yourself short on smelting bars then you can invest in this talent earlier. |
Garb of the Un’Agi’Ing Quality |
+% AGI (Agility) from equipment | Early equipment does not have significant stats on it so this is a lower priority talent for a small damage gain but later equipment sets as you progress improve the effectiveness. |
Hema Overdrive |
+% Max HP & MP | Max HP and Max MP improve survivability and ability to use skills but this talent actually also provides a small damage boost due to World 2 alchemy bubbles. |
Archer Skilling Build Overview
This Archer skilling build lists the talents in priority order that maximise your Smithing or future job advancement skills such as Bowman Catching in World 2. There are a lower number of relevant talents across Tab 1 and Tab 2 for skilling with the following priority on your second talent preset:
| Talent | Effect | Notes |
|---|---|---|
Elusive Efficiency (Tab 1) |
+% Increased skill efficiency | The largest boost to skilling efficiency this is important for World 2 Catching but does not impact Smithing. |
Quickness Boots (Tab 1) |
+ Base AGI (Agility) | Agility boosts catching efficiency. |
Broken Time (Tab 1) |
+% Production speed for town skills | This improves your Smithing speed for faster anvil material creation. This can also be a good talent to max on your fighting build when you have enough talent points to generate extra resources while in combat. |
Acme Anvil (Tab 2) |
+ Anvil Points | These anvil points can be invested for extra experience, speed and capacity at the World 1 anvil.
Using a second preset to invest in this talent players can spend the points at the anvil and swap back to a fighting build while maintaining the benefits. |
Sanic Speed (Tab 2) |
+ Base AGI (Agility) | Agility boosts catching efficiency. |
Focused Soul (Tab 2) |
+% EXP gain for specialised skills | Increases your experience gain for Smithing and Catching.
This allows you to access higher level anvil materials, improve Veins of the Infernal damage and get extra talent points which are earned for skill levels. |
Yea I Already Know (Tab 2) |
After levelling up specialised skills start at % of next level based on agility | Increases your experience gain for Smithing and Catching for the reasons above. |
Garb of the Un’Agi’Ing Quality (Tab 2) |
+% AGI (Agility) from equipment | Agility boosts catching efficiency but this is only a small boost compared to the base agility talents above. |

Fist of Rage
Sharpened Axe
Gilded Sword
Idle Shooting
Quickness Boots
Featherweight
I See You
High Polymer Limbs
Piercing Arrow
Kung Fu Kick
Have Another!
Strafe
Veins of the Infernal
Sanic Speed
Robbinghood
Smeltin’ Erryday
Garb of the Un’Agi’Ing Quality
Hema Overdrive

Elusive Efficiency (Tab 1)
Broken Time (Tab 1)
Acme Anvil (Tab 2)
Focused Soul (Tab 2)
Yea I Already Know (Tab 2)
Ponury
I just want to thank you for this tutorial, greetings !
Xerxes
I made a new archer and I wanted it to be as perfect as possible my first archer I just did whatever I wanted but that stopped it from progressing to world 2 it just couldn’t make it and it took me 2 weeks to get through the first world on my first archer but on my second archer I’m already on Forest villas and I created it 3 hours ago
Felicia
ive been resetting all my skillpoints thanks to your guides, ive also been working on unlocking my secret proffecion.
i knew it was smart to keep 1 player without proffecion as i had already noticed there were still weapons for those players at level 30+
thanks to your guides ive been progressing so much faster.
Derok
is there a way to have builds based on ALL tabs, like i’ve a bowman, but i want to know the archer-skills once i’m a bowman
Derok
my problem is, that i don’t know what to do, with the archer tab once i got the bowman tab
Games Finder Admin
Hi Derok,
We have guides for all classes here: https://gameslikefinder.com/article/idleon-builds/
When you advance to Bowman you can add the Bowman guide and still follow this guidance for the Archer tab as it doesn’t change through job advancements.
Thanks
Games Finder Team