Idleon Hunter Build Guide (Damage & Trapping)

Last Updated on September 19, 2021 by Samuel Franklin

Idleon Hunter Build Guide (Damage & Trapping)

Utilise this Hunter build guide to design your master of damage and trapping for your Legends of Idleon account. Capable of reaching some impressive damage numbers and offering the unique catching focused talent of Eagle Eye the hunter is a key contributor to your progression with the appropriate trapping build. Currently the hunter is also well recognised as one of the top tier options for acquiring large amounts of experience as an active fighter in W3 using the Rams enemy map.

The hunter is one of the possible paths players can take after the archer class (the other being the hunter) and turns your ranged fighters into one that specialises in stalking monsters and collecting traps that your other characters place at the trapping locations spread across the game world. In addition to the new attacking talents unlocked from this class advancement the hunter signature move that boosts their damage is related to the number of items you’ve found in the game to date. They are also the only class that can gain a bonus from the bullseye statue if you invest in the related talent.

This hunter build guide details the priorities of investment across these skills to maximise your damage and utility. Pairing this page with our base archer talent build will allow you to create the best character possible for your account.


Idleon Hunter Build – Damage Build

Just like the other characters of Legends of Idleon a hunter build has some fundamental guidelines that will offer you the best result in most situations. However, Idleon is a vastly complex game and depending on your account wide bonuses there may be some slight differences for your particular account based on how far you’ve progressed.

Checking the absolutely min-max option for your account often comes down to spending points slowly with the player stats window open to see the impact that this has given your specific account details. If you’d rather just follow this guide blindly though you’ll still achieve the large majority of your potential damage as it’s designed for the majority of the player base and assumes a balanced progression spread across the Idleon account wide bonus mechanics such as Alchemy.

idleon-hunter-buildThe skill selections for your hunter talent build is based around 4 core damage skills and should be as follows:

  • 360 Noscope and Bear Trap: Attacks have a large impact on both your AFK and active gains so placing points into these will reward you handsomely with gains in both areas. Levelling these equally up to around level 30 is a good starting foundation of your hunter build before switching to the skills below and returning to these two skills. If you intend to play your hunter as an active fighter rather than focused on AFK then you’ll actually want less points here (1 in each is sufficient) as the mana drain is significantly and you’ll be unlikely to use these regularly while in an active state and invest in the below options instead
  • Have Another… Again!: Building on the archer fundamentals the hunter has another skill that gives you the potential to attack twice with a single pull of your bow. This skill like many in Idleon suffers from diminishing returns so stopping between level 30 (~50% chance) and 40 (60% chance) is my general recommendation here and then leaving it at that point.
  • Looty Mc Shooty: With the above at a reasonable level it’s time to invest in a unique Idleon skill that gives you more damage for each item that you’ve discovered. Similar to Have Another you’ll be looking at around 40 points invested before switching back to your active skills of 360 Noscope and Bear Trap for point investments. Currently maximising the damage of this talent requires players to drop items on the ground if they go directly into your inventory (e.g. quest rewards) for it to count towards this number. There are currently over 600 items that count towards this skill and you can see how many you have obtained on the talent screen as shown below.


Idleon Hunter Build – Trapping Build

Second to your primary damage build it’s a good idea to have a preset reserved for a trapping build and the starting point of anyone searching for a trapping guide for Idleon. The concepts of trap are introduced early in W3 through the starting quests of the Frostbite Tundra with the Lord of the Hunt unlocking the trapping zones for all your characters as you progress his quest line. Requiring you to obtain a healthy amount of critters and shiny critters an appropriate trapping build on your Hunter is both a progression and quality of life feature.

Like many other skilling talents that are unlocked in W3 only your third tab of Hunter talents provides significant benefit to your trapping efficiency. Other talent tabs should be invested in tool efficiency, experience gained and agility in that order with any remaining points invested into LUK and smithing talents.

In designing your Hunter talents for a trap build you’ll want to invest as follows:


  • Eagle Eye: The core of any trapping build is the Eagle Eye skill that allows you to collect critters for all your Idleon characters without having to visit the traps manually. While this comes with a penalty to critters and experience gained it is a significant time save. For that reason you’ll want to max this first to minimise the penalty you take.
  • Shroom Bait: Boosting your experience gained for trapping is vital early after unlocking this resource skill as it means you can access better traps to improve your gains. While it can be tempting to invest into shiny critter chance to earn more gaining experience faster and using the specialist shiny traps (first available at level 10) is a superior path.
  • Invasive Species: Boosting your efficiency to trap higher tier critters and improve your gains from the ones you are currently trapping is an obvious third choice from the Hunter talents.
  • Reflective Eyesight: This can be a tempting investment as shiny critters are key to progressing through the critter locations. However, once you reach level 10 trapping you’ll be able to equip your crafted Silkskin Traps that has a fantastic shiny multiplier naturally to earn the required shiny critters instead.

Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms.

Idleon quickly became one of Sam’s favourite games for its MapleStory vibes and ability to idle play while working on Games Finder reviews, articles and guides. His favourite character is his deadly wizard who he actively plays for his favourite game mechanic, worship tower defence.


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