Last Updated on by Samuel Franklin
This Hunter build guide provides talent templates for damage and trapping critters from this Archer subclass. Critically their Eagle Eye talent allows them to collect traps on behalf of your other characters while also gaining damage based on the Idleon items found so far with Looty Mc Shooty talent.
This page details talent priorities for both fighting and trapping with a simple priority list combined with comprehensive talent information for advanced players. This guide should be combined with our Archer talent build page.
Table of Contents:
– Damage Build
– Trapping Build

Idleon Hunter Build – Damage Build
I recommend the following priority order for talents:
| Talent | Effect | Notes |
|---|---|---|
Bear Trap |
Lay down multiple bear traps that deal damage | Active attacks placed on your attack bar like Bear Trap and 360 Noscope improve AFK and active gains.
I recommend 50 talent points in both of these initially to benefit from this while also providing reasonable damage for any active activities like boss fights and World 2 Killroy runs. Eventually max this after unlocking everything else in the combat build. |
360 Noscope |
Deal damage to enemies in front of the player | As above 50 talent points before moving onto other talents below. |
Stop Right There |
Immobilises monsters | Players should place at least 1 point here for the utility this talent provides in the World 3 tower defence mini game as it can stop all monsters for a short period. As each level improves the range and immobilise time additional points can be useful for reaching higher tower defence waves although takes away from damage focused talents below.
Reset your talents as necessary for your current goal or max this in on skilling preset instead for tower defence attempts. |
Have Another… Again! |
+% chance for basic attacks to hit twice | Building on the Archer fundamentals the Hunter has another skill to trigger multiple attacks. Level 30 (~50% chance) is a strong initial stopping point due to diminishing returns with this benefiting both active play and AFK gains. Max this later after all other combat talents. |
Looty Mc Shooty |
+% damage for every 50 items found on any of your characters | The primary Hunter damage talent which grows in power for every 50 items found. There is also a World 5 mechanic (Slab) that operates on a similar premise and allows players to see a list of all items to identify any missing items. |
AGI Again |
+ Max talent level for Quickness Boots | Agility is another source of Hunter damage with this allowing additional points in Quickness Boots (Archer tab). |
Previous Points |
+ Talent points for the Archer talent tab | In order to capitalise on AGI Again and other Archer talents this will give additional talent points to spend in your Archer talent tab. |
Shoeful of Obol |
Obols give +% more AGI | Obols are a minor source of Agility with this talent adding a small amount of damage. |
Visibility Vessels |
Each level of Archer or Bust bubble raises max level of I See You | Requires players to progress alchemy in World 2 this will increase the max level of I See You in the Archer talent tab that provides critical chance for a minor boost to damage. |
Straightshot Statues |
Speed, Anvil and Bullseye statues give +% larger bonus | This talent can increase the effect of bullseye statues that provide accuracy that may help the Hunter fight bosses before some of your other characters. There is also a damage benefit from boosting Speed statues as there is an alchemy bubble (Quick Slap in the green cauldron) that increases base damage based on speed. |
Uwu Rawrrr |
When monsters die they respawn faster | The first Idleon respawn mechanic available this can improve the speed that monsters respawn for less down time. Generally though active gameplay (where you use the Auto attack function with the game open). This is relatively weak though until you unlock the Wind Walker class advancement though. |
Idleon Hunter Build – Trapping Build
Trapping is a World 3 skill centred around placing traps at different world locations to obtain normal and shiny critters. A Hunter trapping build should be on a second talent preset that includes the tab 1 Archer talent of Elusive Efficiency as this has a large impact on trapping skill efficiency.
Other Hunter talents for a trapping build should be prioritised as follows:
| Talent | Effect | Notes |
|---|---|---|
Eagle Eye |
Collect traps for other characters but get reduced critters and experience. | The core of any trapping build the Eagle Eye skill is incredible quality of life for easy trap collection. While this comes with a penalty to critters and experience gained it is a significant time saving and should be maxed first to minimise this penalty. Eventually this is replaced by a World 4 mechanic that automatically collects traps. |
Invasive Species |
Increases trapping efficiency per power of 10 Froge in storage. | Â Boosting trapping efficiency improves gains by giving bonus critters once you met the threshold for that critter. By focusing on farming some Froges you can maximise this talent benefit with a thousand or ten thousand an achievable initial goal. |
Shroom Bait |
+% Trapping experience gain | Higher experience gains allow stronger trapping equipment and is your best trapping talent after the above. |
Reflective Eyesight |
x Shiny critter chance per 10 trapping levels | This can be a tempting initial trapping talent as shiny critters are required for the Lord of The Hunt NPC quests to progress critter locations.
However, once players reach level 10 trapping you’ll be able to craft Silkskin Traps that have a large natural shiny multiplier for shiny critters instead. After you’ve maxed the above talents though this is still worth investing in as shiny critters have various uses. |
AGI Again |
+ Max talent level for Quickness Boots | With the core trapping talents acquired this source of agility can provide a small boost to trapping efficiency. |

Bear Trap
360 Noscope
Stop Right There
Have Another… Again!
Looty Mc Shooty
AGI Again
Previous Points
Shoeful of Obol
Visibility Vessels
Straightshot Statues
Uwu Rawrrr

Eagle Eye
Invasive Species
Shroom Bait
Reflective Eyesight
Dan
If i were to comment on every page/guide i use from you, i’d get spamblocked :)
Thank you
Pleo
Does trapping build just uses catching archer pages?
Games Finder Admin
Hi Pleo
That is correct, on a trapping build for your hunter you want to focus on obtaining as much agility as possible from your talents after you max Elusive Efficiency (bottom left in the first skill tab)
Regards
Games Finder Team