Last Updated on Samuel Franklinby
Idleon Siege Breaker Guide (Damage & Sailing)
In our Idleon Siege Breaker guide we detail how to optimise your active damage returns and the loot you acquire from sailing to help players progress with this active focused archer class with a pirate them. Including details of notable talents and how to best invest your available points on your Siege Breaker this guides ensures you cam utilise the unique talents that the agile class offers.
Like other elite classes obtainable in World 4 (Bubonic Conjuror, Elemental Sorcerer and Divine Knight) the Siege Breaker has talents that enable it to be an effective active fighter which in time will boost the experience and drop rate of your other Idleon account characters. For the Siege Breaker this is a combination of two talents which summon a literal pirate flag at your location that will attract giant monster like enemies known as Plunderous mobs to spawn. Combining these with a coin drop talent which quickly respawns defeated enemies you’ll be able to have a similar flow of mobs to kill like the other active class specialists. Like the Divine Knight and Elemental Sorcer the Siege Breaker has a number of hard hitting talents that also means a relatively lower bar for successful active play than the Bubonic Conjuror that can make it a great introduction to the active AFK element of gameplay that Idleon offers.
Alongside this active gameplay option the Siege Breaker is linked to the World 5 skill of sailing with several talents dedicated to helping players progress this skill or rewarding players for progress they have already made. These talents are also designed so players don’t need to only interact with sailing on their Siege Breaker which provides some quality of life to progressing this skill although your current Siege Breaker talent preset needs to have investment in these talents.
This Siege Breaker build guide should be combined with our Bowman build with guides for other classes and skills accessed through our Idleon builds page. Note that like other Idleon elite classes at this stage of Idleon progress there will be a vast number of differences between player accounts and current goals. For this reason this player guide to the Siege Breaker should be used as principles to consider with players overlaying their own progress on goals to determine the best talent point investment for them.
Idleon Siege Breaker Damage Build
The Siege Breaker is likely to have two distinct roles in your Idleon account when it comes to a damage build. The first is playing active in order to build up a reasonable number of Plunderous mob kills given the boost to experience and drop rate this provides across your account and when you’ve reached a sufficient amount they’ll be AFK farming mobs based on your goal such as green mushroom or other deathnote farming given their potency at this task.
Like the Divine Knight the Siege Breaker prefers flat maps (such as OJ Bay in World 5) when active given your active talents do favour long single sight lines to be effective. Other important considerations when active are minimising your cooldown rate through the mana post office box Magician Starterpack and the Bowman talent ‘Woah, That Was Fast!’. Remaining Bowman talent points after ensuring you have speed focused talents maxed should be spent maximising your damage talents of Homing Arrows, Magic Shortbow, Flax Instastring and Extendo Rangeo that all contribute to faster kills in their own way.
On the other hand when you are AFK you’ll find the Siege Breaker talent tab has limited talents to boost your AFK damage output and as a result makes it a potential place to overlap on sailing talents once you reach higher levels which is discussed in the sailing build section.
This talent build below for the Siege Breaker is focused on maximising your active gains and in turn building stacks of Plunderous mobs for Archlord of the Pirates with the talents listed in approximate order priority although players should consider their own goals and progress with the reasoning below to determine the best for them:
- Pirate Flag: Enabling the spawn of Plunderous mobs this is a key talent for active playstyles although can be ignored entirely when you are only going to use your Siege Breaker for AFK play. With point investment you’ll make these mobs a greater threat by boosting their HP although this also comes with higher experience and drop rewards which improves your ability to level up through these kills provided you can meet the higher damage requirements to defeat them. Note that there is no way to influence the chance that a Plunderous mob will spawn with a static 2% chance once you have a single point investment in this talent with a pity mechanic that will automatically spawn a Plunderous mob after 40 kills. As a result players are better off maximising their kill speed through map selection, damage (up until you 1 hit enemies), movement speed and cooldown to improve uptime of your Pirate Flag as noted above with through the likes of the post office box Magician Starterpack and the Bowman talent ‘Woah, That Was Fast!’. One point in Pirate Flag is plenty to start with and additional points only necessary if you want to maximise your experience gained after obtaining the below talents.
- Plunder Ye Deceased: The talent that unlocks your ability to quickly respawn mobs this is a priority talent for players to max (after obtaining at least one point in Pirate Flag above). With each point you’ll extend the duration of this talent which activates automatically once a Plunderous mob is killed and results in normal monsters dropping skull coins that are automatically looted (even if players do not have auto loot) and respawn a monster. Like Pirate Flag above this can ignored if you are creating an AFK focused damage build only.
- Symbols Of Beyond ~G: Similar to the other elite classes of this tier the symbols talent is highly efficient at a single point as it will add a talent point to every other talent you have talent points in. For this reason at least 1 point is an easy decision in Idleon with further points dictated by how many talent points you have and much you need the talents below to reach the goals for your Siege Breaker.
- Archlord of the Pirates: In order to save points for an active focused build while farming Plunderous mob kills at lower character levels I recommend no investment in this talent until you’ve considered all of your other available options below first. This is because this talent has no impact on acquiring Plunderous kills and is only effective once you’ve farmed your initial kills. Once you’ve reached a point that you are happy with your Plunderous mobs kill count you can then invest in this talent on the Siege Breaker preset you have active all the time (likely an AFK damage build). 10,000 (10k) Plunderous kills is a good initial goal which provides players with a 4x bonus although depending on your ability to active play and other goals you may want to stop at a lower point like 1,000 (1k) which still provides 3x bonus for a significantly lower time investment.
- Cannonball / Supressing Fire / Fire Bomb: For active Siege Breaker builds all of these active attacks provide devastating explosive damage to quickly clear a Idleon map and ensure the cycle of respawns happens at a quick pace. The best one to focus on will be highly influenced by the map layout you are currently on although important to note that only Supressing Fire and Fire Bomb gain additional mob targets with talent points. As a result a level 1 Cannonball (which will likely be pushed higher by Symbols Of Beyond ~G) is likely all you will need provided it can kill your current mob in a single attack and can quickly kill multiple with the right enemy grouping. For Supressing Fire or Fire Bomb I would choose one to max based on your current map with Supressing Fire stronger for flat maps and Fire Bomb useful where there are multiple platforms to consider and combined with your Bowman talents ensures you have plenty of multi mob attacks available. For AFK Siege Breaker kills at this stage of progression points are unlikely to buff your AFK gains so a single point is likely plenty so that they are available for occasional active activities you might complete (such as weekly Killroy entries in World 2).
- Adaptation Revelation: With agility being a large contributor to damage output this should be one of the first places you look to boost damage output for active and AFK play. For active play this might be necessary to help you kill mobs in 1 hit or better deal with the Plunderous mobs or crystal monster spawns while for AFK play it might help you push to additional multikill tier. Keep in mind that this also increases the max level of Quickness Boots in your tab 1 talents allowing you to utilise the abundance of talent points you likely have.
- Stacked Skulls: With the Siege Breaker a popular AFK farmer of green mushrooms given the Smeltin’ Erryday talent of the archer talent tab and their general ease to acquire high damage given the sources of movement speed within Idleon which equal damage for this class. With investment here players can turn each kill into additional death note progression when this is part of your current goal.
- Crew Rowing Strength: While weapon power doesn’t pack the same level of punch as agility at the later stages of Idleon progress when you have sufficient talent points to spare you can invest points here to gain a little extra damage output.
Idleon Siege Breaker Sailing Build
The Siege Breaker sailing build allows players to manipulate their sailing loot and empower the two forms of sailing experience to help you progress through the islands of this W5 town skill. For lower level players you’ll likely want to create a hybrid catching and sailing preset which you’ll need to switch to before interacting with the sailing map on any character in W5 to obtain the benefits of these talents. In time though for convenience these talents can likely be combined with your AFK damage build as this is likely to be the default preset you have on your Siege Breaker and does not in itself have high talent point requirements.
Regardless of the approach you take to obtain your sailing talents you’ll find that these provide a useful boost to progression in this skill while this talent tab also provides some opportunities to boost your catching gains. Like the damage build above these talents are listed based on general priority although this is also based on your current account goals (such as optimising sailing or catching):
- Unending Loot Search: A talent that could be an entire Idleon guide in itself as there are many factors to consider in your decision to invest into this talent and one that may even change several times as these factors change for your account. This talent dramatically alters how the World 5 sailing mechanics work and accordingly it’s a talent you’ll either invest 0 talent points into or look to max depending on the right choice for you. When this talent has points invested into it sailing mechanics will alter to adapt a W4 breeding style mechanism where if your loot pile on the dock is nearly full (1 below your max) you’ll be able to upgrade the chests already in your pile to higher tier forms which are wood, iron, gilded, noble, occult and miracle chests. While this might sound good originally it means that your boats will no longer queue on the dock after your loot pile is full which impacts how many chests will build up for players to claim. Given there is a relatively small multiplier bonus for chest rarity it is quite possible to end up with less overall loot between collections as a larger number of wood chests may provide better loot (and higher artifact relic chance) than a smaller number of higher tier chests. As if that wasn’t enough Unending Loot Search complicates this decision further with a bonus to loot within chests in general. This makes the decision to invest into this talent a complex decision with players needing to consider for themselves how often they check sailing, your max loot pile chest number, how many total boats they have and their current goals for sailing (artifact or treasure). As a general rule the longer players go without claiming AFK gains from sailing, the lower number of boats players have and a preference for treasure will make this talent a worthwhile investment. This is because you’ll have less overall time of your boats stuck at the dock which means no experience for them, no potential chest upgrades and for a low number of boats is not many chests waiting at the docks anyway. If the reverse is true such as a player checking on sailing regularly so that their dock is only just filling up with boats when they check and they have many of them to queue up then players can consider skipping this talent entirely as it’s unlikely to be a positive gain for your account sailing progress.
- Expertly Sailed: Boosting sailing experience when you have this preset active regardless of which character you claim sailing gains on this serves as a great method to push those sailing levels higher. The primary reason for doing this is that additional sailing levels improves your chances of higher tier captains along with unlocking additional pedestal slots that reset your available captains for purchase daily. Two notable sailing levels in this regard are 50 which unlocks the green tier 5 captains and level 35 that unlocks the fourth pedestal. With more levels of sailing always being useful through the increase captain tier chances and the source of weapon power it provides in conjuction with Crew Rowing Strength this is one to always have maxed.
- Captain Peptalk: With captains improving their specialty talents as they visit islands and obtain captain levels this is a nice addition to your Siege Breaker sailing build as it allows each captain to reach their full potential sooner. If you’ve got a stable group of captains that have high base rolls and are already at the max level of 10 it losses effectiveness although this takes a significant amount of time to reach so a talent when starting out so a talent you’ll likely want points invested in. As you progress in sailing this is less of a factor though as the island distance increases the amount of experience that captains gain and may allow newly recruited captains to quickly level once you have enough speed to visit the later islands.
- Symbols Of Beyond ~G: Like your damage focused build above the high effectiveness of a single point is too good to pass up and should be your starting point for this talent. Depending on your needs you can then look to the talents below or pump this further towards your maximum level.
- Archlord of the Pirates: If you’re going to be on your sailing/catching build for a period of time and have your Plunderous mob kills built up investment in this talent will allow you to turn them into experience and drop rate for your account.
- Skill Ambidexterity: Boosting your base agility and the impact that agility has on your skill efficiency this is a talent investment that is intended to boost your catching gains to improve both your active catching or printing samples.
- Adaptation Revelation: Like the above this gives players a further boost to agility that can boost your catching gains given the hybrid sailing and catching preset you’ll likely be using on your Siege Breaker.
- The Family Guy: With this improving the sailing focused family bonus of your Siege Breaker (regardless of character) it’s a final source for players to invest any remaining talent points that can impact your minimum sailing time to squeeze a little more progression from this town skill.