Last Updated on by Samuel Franklin
This comprehensive MapleStory boss ranges resource details boss CP requirements and a HP chart to help your boss progression goals for all bosses. Combined with other recommended checkpoints of account progression main stat and ignore enemy defence % you have a roadmap for the next boss battle.
Table of Contents:
– Boss Range Chart (Difficulty List)
– Boss Range Metrics Overview
– Early Game Boss Fight Tips
Boss Range Chart (Difficulty List)
Boss HP and combat power for bosses are not the only metric to consider when bossing as each boss has different percent damage reduction (PDR) to alter their effective HP and different class or boss mechanics which impact the available damage timeframes.
Use the recommendations below for main stat, IED and CP below after meeting the minimum Arcane/Sacred Force requirements and the boss level requirement for a comfortable boss kill. The tables are split between different boss tiers up to silver (star ratings in the boss content UI): Grey – Bronze – Silver
For gold rated bosses your guild or alliance will have their own thresholds for joining parties. Soloing even the first gold star boss (Easy Kaling) requires ~220M solo Combat Power or ~100M party which most MapleStory players won’t reach at this point in time.
Grey Tier Bosses
With regular Burning Events this tier will likely only be applicable to any Link Skill or Legion mule training as bosses are a good source of basic gear and experience. At this tier IED is not important and most bosses can be simply overcome with damage rather than mechanics.
| Boss | Main Stat | Effective IED | Combat Power |
|---|---|---|---|
Zakum (Easy) |
Any | Any | Any |
Zakum (Normal) |
Any | Any | 3k |
Papulatus (Easy) |
3k | Any | 50k |
Magnus (Easy) |
3k | Any | 50k |
Hilla (Normal) |
3k | Any | 50k |
Horntail (Easy) |
4k | Any | 100k |
Ranmaru (Normal) |
4k | Any | 100k |
Pierre (Normal) |
4k | Any | 100k |
Von Bon (Normal) |
4k | Any | 100k |
Crimson Queen (Normal) |
4k | Any | 100k |
Vellum (Normal) |
4k | Any | 100k |
Horntail (Normal) |
4k | Any | 100k |
Von Leon (Easy) |
3k | Any | 50k |
Arkarium (Easy) |
6k | Any | 600k |
| 6k | Any | 600k | |
OMNI-CLN (Normal) |
4k | Any | 100k |
Horntail (Chaos) |
5k | Any | 250k |
Pink Bean (Normal) |
4k | Any | 100k |
Von Leon (Normal) |
5k | Any | 250k |
Von Leon (Hard) |
7k | Any | 800k |
Akarium (Normal) |
7k | Any | 800k |
Magnus (Normal) |
7k | Any | 800k |
Papulatus (Normal) |
7k | Any | 800k |
Ranmaru (Hard) |
6k | Any | 600k |
Bronze Tier Bosses
These bosses start to require proper mechanics, decent equipment, account bonuses and bossing stats like IED with Chaos Root Abyss (CRA) a long running checkpoint for many players alongside Lotus, Damien, Lucid and Will in this tier. Boss HP starts to become relevant here as you need to reach 5% damage contribution for boss drops (blue dot).
| Boss | Boss HP | Main Stat | Effective IED | Combat Power |
|---|---|---|---|---|
Cygnus (Easy) |
11B | 7k | Any | 800k |
Hilla (Hard) |
17B | 8k | 85 | 1M |
Pink Bean (Chaos) |
70B | 10k | 85 | 1.5M |
Cygnus (Normal) |
63B | 10k | 85 | 1.5M |
Zakum (Chaos) |
84B | 10k | 85 | 1.5M |
Pierre (Chaos) |
80B | 10k | 85 | 1.5M |
Von Bon (Chaos) |
100B | 10k | 85 | 1.5M |
Crimson Queen (Chaos) |
140B | 10k | 85 | 1.5M |
Vellum (Chaos) |
200B | 11k | 90 | 2.5M (1M Party) |
Magnus (Hard) |
120B | 11k | 85 | 2M |
Papulatus (Chaos) |
504B | 13k | 90 | 3M |
Lotus (Normal) |
2T | 16k | 93 | 3.5M (1.5M Party) |
Damien (Normal) |
1T | 19k | 93 | 4M (1.5M Party) |
Princess No (Normal) |
500B | 10k | 93 | 1.5M |
Akechi Mitsuhide (Normal) |
304B | 13k | 93 | 3M |
Lucid (Easy) |
12T | 22k | 93 | 9M |
Will (Easy) |
17T | 22k | 93 | 10M |
Guardian Angel Slime (Normal) |
5T | 22k | 93 | 8M |
Lucid (Normal) |
24T | 24k | 93 | 18M |
Will (Normal) |
25T | 24k | 93 | 18M |
Silver Tier Bosses
The silver tier of MapleStory bosses starts a steady climb in mechanical requirements with more party focused bosses given the rise in combat power requirements. These are the bosses that are the goals for the majority of the MapleStory community as they provide content to around level 280.
| Boss | Boss HP | Main Stat | Effective IED | Combat Power |
|---|---|---|---|---|
Gloom (Normal) |
26T | 26k | 95 | 23M |
Darknell (Normal) |
26T | 26k | 95 | 23M |
Damien (Hard) |
36T | 28k | 95 | 26M |
Lotus (Hard) |
34T | 26k | 95 | 23M |
Lucid (Hard) |
118T | 32k | 95 | 50M |
Will (Hard) |
126T | 32k | 95 | 50M |
Guardian Angel Slime (Chaos) |
90T | 35k | 95 | 60M |
Verus Hilla (Normal) |
88T | 40k | 95 | 70M |
Gloom (Chaos) |
128T | 33k | 95 | 55M |
Darknell (Hard) |
158T | 38k | 95 | 60M |
Verus Hilla (Hard) |
176T | 40k | 95 | 70M |
Chosen Seren (Normal) |
208T | 45k | 96 | 80M |
Black Mage (Hard) |
472T | 40k | 96 | 60M Party |
Kalos the Guardian (Easy) |
357T | 45k | 96 | 85M Party |
First Adversary (Easy) |
571T | 45k | 96 | 90M Party |
Chosen Seren (Hard) |
483T | 50k | 96 | 95M Party |
Boss Range Metrics Overview
This section details how to use the metrics in the above boss table for maximum effectiveness. While the concept of boss range charts in MapleStory is widely discussed they are an imperfect tool given the vast game mechanics and classes that make it impossible to consider your specific account and mechanical playing abilities. Higher damage for boss fights is always useful as it lowers the effective time to kill the boss and in turn lowers the opportunities for mistakes that might lead to a failed attempt.
The different metrics in the table above are:
- Main Stat: Main stat influences damage that makes it another quick checkpoint while also providing insight into your progress with mechanics such as item potential and Star Force to determine if you have the recommended equipment levels.
- Ignore Enemy Defence (IED) %: Mid to late game bosses of MapleStory have high percent damage reduction (PDR) that requires IED to deal your damage potential. This should be your effective IED (true IED) which is often higher than the number shown in your stat window due to other sources of IED that aren’t included there. Use the MapleStory IED utility calculator to calculate your effective IED.
- Boss HP: The Boss HP of all boss phases. This can be used to calculate the 5% Boss HP amount which is a required threshold to earn boss drops.
- Boss CP: The minimum combat power target for each boss which is a numerical calculation of your weapon power, main stat, damage, boss damage, critical damage and other attack boosts. It does not include every source of damage though so this is only another reference point.
If you’re struggling to deal enough damage to bosses don’t overlook key mechanics like Legion, Link Skills and the respective fifth and sixth job mechanics.
Early Game Boss Fight Tips
Some bosses in MapleStory are significant leaps in mechanics or requirements and are a major hurdle for many players. Below I discuss some of the notable early game bosses, their important equipment drops, my personal experiences, tips and tricks in fighting these MapleStory bosses and useful community resources.
Quick Links: Magnus – CRA – Gollux – Lotus & Damien (Lomien)
Magnus
Magnus is one of the largest initial mechanical leaps in MapleStory bossing as it can be difficult for players to understand what is happening given the number of attack types and environmental damage sources in this boss room. This was definitely the case for me during my boss progression and while it’s relatively simple to brute force Easy Magnus with damage the Normal Magnus range and Hard Magnus range requirements make it difficult to apply this same tactic. As Magnus drops both the Royal Black Metal Shoulder and Crystal Ventus Badge that are key to equipment progression this is not a boss you can simply ignore.
While at first glance the fight seems difficult due to all of the attack patterns of Magnus once players break down the individual components of the fight you’ll understand what you should do to succeed here. Success primarily comes from careful positioning of your character at all times to avoid the falling high damage meteors while maintaining a close enough distance to Magnus (represented by the blue area around him) as this protects players from continuous damage and removes the damage debuff outside of this area. With this design in mind ranged classes will have the toughest time with Magnus given the change in playstyle and I recommend saving your longest burst cooldowns for the end of the fight as that is when the safe area shrinks so you will want to end it quickly.
Chaos Root Abyss (CRA)
One of the most notable milestones in MapleStory is Chaos Root Abyss (CRA) as it provides the Root Abyss equipment set and includes Von Bon, Pierre, Crimson Queen (often referred to as three door CRA) and Vellum. The requirements to fight Vellum are significantly higher than the other three due to having near double the PDR that requires players to reach a higher IED value. Excluding this higher IED requirement though the Vellum mechanics aren’t necessarily harder than the other CRA bosses and the hardest CRA boss for you will likely be class dependant. For me personally on my Night Lord main I would rate them as Von Bon > Crimson Queen > Vellum > Pierre from easiest to hardest as the split mechanic of Pierre was always difficult to do effectively on my Night Lord.
Von Bon is relatively easy as this fight is primarily a game of patience as you utilise the damage windows while dodging the telegraphed attacks through audio and visual cues. Players also need to be mindful of keeping Von Bon away from the lighter clock as this will rapidly reduce the boss timer available while the darker clock adds time to the fight.
Crimson Queen has a range of attacks with different mechanics depending on the face she is displaying that requires players to adjust rapidly and pay attention to her current mode. Mechanically like Von Bon many of the attacks are well telegraphed with key priorities being destruction of the spawned mirrors and staying at a safe distance from her mostly melee attacks that can make her slightly more difficult for melee classes.
Pierre is by far the hardest of the CRA three door bosses with a three coloured hat system that alters his behaviour that players need to learn. With a purple hat he will slowly chase the player, a blue hat he will turn into a slow moving flame tornado and the red hat he will disappear before appearing next to the player for an attack. The most important part of this fight is not attacking Pierre when you are wearing the same hat as this results in healing him and can quickly ruin your entire boss run if you aren’t paying attention. This mechanic adds an extra layer of difficulty for characters that utilise skills that deal damage over time like the Night Lord’s Shurrikane or Dark Lord’s Omen as the hat may change while these are still active and inadvertently heal Pierre. The hardest mechanic is at approximately one third HP where Pierre splits into two clowns with their own coloured hats and they must both be defeated within 5 seconds of each other. The preferred method for many is to burst Pierre just before this split occurs although not all classes have this option and need to rely on carefully dealing damage to the clones equally.
Vellum is another boss fight of patience as you utilise the attack windows available and players should be prepared to utilise the full 20 minutes of the fight when first clearing Vellum by playing safe. In between Vellum standing still you’ll primarily be dodging attacks from the roof and floor which gives an edge to high mobility classes that have multiple tools to reposition when necessary.
Gollux
Gollux is a boss that has gone through a number of changes both in terms of boss fight and reward mechanics but one thing that has remained consistent is that Gollux items have always been critical in gear progression. There are four different versions of this large multi screen boss that are activated based on the number of body parts players destroy and includes Easy Gollux, Normal Gollux, Hard Gollux (Hardlux) and Hell Gollux (Hellux) with Hardlux or Hellux generally being the focus of the community given this is where the best equipment is obtained. The Hard Gollux range required is closer to CRA while the Hellux range is closer to Lotus that makes this battle a focus after you’re comfortably clearing CRA.
Mechanically the Gollux fight is straight forward with Gollux having mostly one directional or small attack zones that can be dodged with practice and the clearing of spawned mobs for which a summon or similar skill significant assists with. For Gollux it’s often the length of the fight at first combined with the multiple stages of the fight that need to be learned that will cause people to fail.
Lotus & Damien (Lomien)
This combination of bosses often referred to as Lomien is the next milestone for MapleStory bosses and is important as combined they provide the AbsoLab equipment set.
Lotus was revamped in August 2024 which introduced an annihilation gauge and adds significant additional challenge when activated to her 3 phase boss fight. Increasing passively over time and from certain attacks hitting the player you will need to maintain careful positions and pacing for this fight. Staying in the centre of the map and jump attacking to stay mobile is key alongside gauge management in solo and party play. To reduce the gauge players can hit Lotus with laser attacks, mechanical arms and missiles through your character positioning which spawn regularly during the fight. While there are many attacks on screen at a time having an understanding of which are the deadliest is critical to staying in control and accepting that you will be hit by something from time to time.
Damien is not as mechanically intense as Lotus but you’ll need a higher damage threshold to defeat him with the limited attack windows you have. In this fight you’ll battle both Damien and his flying sword that give you two enemies to dodge while dealing damage. In the first phase you’ll be focused on dodging the flying sword and removing debuffs at the the shrine that spawns on the map while keeping your eye on Damien as he can fly above the player in a similar manner to Magnus before unleashing a barrage of attacks. The second phase begins at around 30% of Damien’s HP and increases the challenge by introducing up to 3 large blue orb auras that reduce your damage by 90% when touched that make drawing these away from Damien a critical fight mechanic which is definitely easier on mobile ranged classes. Like Lotus it comes down to persistence and patience while not trying to force attack windows by putting yourself at risk.

Zakum (Easy)
Zakum (Normal)
Papulatus (Easy)
Magnus (Easy)
Hilla (Normal)
Horntail (Easy)
Ranmaru (Normal)
Pierre (Normal)
Von Bon (Normal)
Crimson Queen (Normal)
Vellum (Normal)
Horntail (Normal)
Von Leon (Easy)
Arkarium (Easy)
OMNI-CLN (Normal)
Horntail (Chaos)
Pink Bean (Normal)
Von Leon (Normal)
Von Leon (Hard)
Akarium (Normal)
Magnus (Normal)
Papulatus (Normal)
Ranmaru (Hard)
Cygnus (Easy)
Hilla (Hard)
Pink Bean (Chaos)
Cygnus (Normal)
Zakum (Chaos)
Pierre (Chaos)
Von Bon (Chaos)
Crimson Queen (Chaos)
Vellum (Chaos)
Magnus (Hard)
Papulatus (Chaos)
Lotus (Normal)
Damien (Normal)
Princess No (Normal)
Akechi Mitsuhide (Normal)
Lucid (Easy)
Will (Easy)
Guardian Angel Slime (Normal)
Lucid (Normal)
Will (Normal)
Gloom (Normal)
Darknell (Normal)
Damien (Hard)
Lotus (Hard)
Lucid (Hard)
Will (Hard)
Guardian Angel Slime (Chaos)
Verus Hilla (Normal)
Gloom (Chaos)
Darknell (Hard)
Verus Hilla (Hard)
Chosen Seren (Normal)
Black Mage (Hard)
Kalos the Guardian (Easy)
First Adversary (Easy)
Chosen Seren (Hard)
Yoyoyo
How are Chaos papulatus and Hard Hilla on the same damage range needed when Hilla has 16b hp and papulatus 378b ? Hard Hilla is very easy, doesn’t require anywhere near 3m range
Games Finder Admin
Thanks for the comment, I spent the afternoon on some bossing mules and I agree that somewhere around 1 to 1.5mil feels comfortable and I’ve lowered the Hard Hilla requirements accordingly. These numbers were inflated as they were in reference to the old Hard Hilla where she required a significant damage hurdle in order to solo clear.
Regards
Games Finder Admin
a
what about bosses after ez lucid?
Games Finder Admin
Hi a,
I have a note above the table of boss ranges that I made the decision to stop at Easy Lucid given from this point on there are simply too many variables for a range guide to be useful particularly as parties start to become a factor.
Regards
Games Finder Admin
Nooby
I’m not sure if I just suck at CRA but I can comfortably clear czak everytime at 2mil range and 75ish (forgot the actual figure) IED% but cannot clear any of the CRA doors; particularly pierre whos last 20-30% hp hurdle needs to be bursted before he splits in 10s (erda nova bind)
Just some dude
I’d first recommend getting some more IED, either through your potential, Luminous’s link skill, or the legion system. After you do that, I’d focus primarily on Chaos Von Bon and Chaos Queen as they’re by far the easier of the four CRA bosses. Chaos Vellum requires significantly more stats to clear reliably and Chaos Pierre is a pain in the ass, so I wouldn’t worry about either of them until you’re confidant with the previous two bosses.
Fovago
Hey, the IED stats in the chart refer to the “true” IED or shown IED?
Games Finder Admin
Hi Fovago
These IED numbers are based on true (or effective IED) we’ve updated the table to be clear
Thanks
Games Finder Team
Malphas
Von Leon (Normal) is super easy for me, I just started the game so using this guide as a way to see which bosses I can do without having to just try them.
I got 660k max damage permanently atm but Von Leon (Normal) I was doing even when I was a lot weaker. Gollux (Normal) barely takes damage and sadly if you try to enter it and fight him and fail you can’t enter again that day.
Ranmaru (Hard) I also haven’t been able to do yet.
So this list is decent if you want some sort of idea but they aren’t really correct as of now.
Games Finder Admin
Thanks for the comment Malphas
It’s always difficult to find the right balance as everyone has different account progression in MapleStory so at best any guide like this will just be a reference point to give you an idea. In general Gollux is expected to be a much longer fight than Von Leon so while you aren’t doing much damage you are probably not far away from doing it within the time limit provided you can learn the mechanics.
Regards
Games Finder Team
mapler
Hey just wanted to say thank you for this guide, I always come back to this when I’m training a new main :D Something I would love to see are rough ranges to hit blue when you’re in a party! Like from Easy Lucid and above
Games Finder Admin
Hi mapler
Thank you! I’ve thought about adding something like this a few times! It is difficult though based on party sizes and the different factors for these higher level bosses. This is why I think the best reference is always your own guild or alliance as they will generally have a threshold requirement you can reference.
Regards
Games Finder Team
SoloBlanks
I find this guide very useful for me and pretty accurate for bossing requirements, Hence I appreciate this guide very much FYI I think the lotus guide needs to be updated due to its bossing changes ( based on when I play).
Games Finder Admin
Thanks SoloBlanks glad it was a useful resource! I’ve updated the Lotus section now that I’ve battled her a few times
Thanks
Games Finder Team
SoloBlanks
Hello, i was wondering if you were going to make a divine king normal range since i heard he is weaker than lucid? Also since the meso for divine king slime is less than the meso from lucid. If you want i could help because my range is bast damien but before lucid so i could test to see if i can try soloing divine king under the time limit.