Soda Dungeon 2 Best Team Comp – Early & Endgame

Last Updated on October 2, 2024 by Samuel Franklin

Conquer Soda Dungeon 2 with the best team comp for early game to endgame that maximises the right blend of soda heroes. This guide provides party tips and recommended templates for players to follow which combined with relics, mastery levels and pets will overcome the challenging Warrior Dimension.

The best team varies as you progress although a party of 1 Nurse, 1 Mystic and Darkmages (if available) in the remaining slots is a strong option from early to end game with alternatives discussed in detail below.

Table of Contents:
Best Team Early Game
Best Team Endgame
Other Team Composition Tips

soda-dungeon-2-tavern

Best Team Early Game

The early game begins when you first start playing Soda Dungeon 2 until the Warrior Dimension (known as WD). During this stage players can build quick party compositions by recruiting the highest tiers of tavern visitors available and still steadily progress.

As players unlock additional soda upgrades I recommend a party of 1 Nurse, 1 Mystic and as many Darkmages as possible. The Nurse is a cheap durable hero that boosts team survivability through healing while the Mystic provides a MP regeneration skill (Recharge) to improve damage output from your Darkmages area of effect attack.

soda-dungeon-early-game-party

If you don’t have this party composition available you can add additional Nurses and use the characters below instead:

  • Carpenter: An early class with high single target damage that is particularly useful for boss fights.
  • Huntress: An alternative damage dealing utility hero with healing, cooldown reduction and double accessory slots.
  • Thief: Useful for grinding as you can obtain additional loot, gold and crafting materials while also dealing respectable damage.

soda-dungeon-2-loadout

Best Team Endgame

Soda Dungeon 2 endgame begins in the new challenges of the Warrior Dimension (WD) where improving relic, class relics and character mastery ranks are critical to maximise progression. Your team build options are physical (Carpenter) which is a simple single target low resource investment build and the magical (Darkmages) option which takes longer to achieve its potential but once established can complete dungeon attempts faster due to fast casting area of effect abilities.

This decision should be made early in WD so players can focus their time and resources into the relics and masteries for one build only. The physical and magical endgame teams are:

  • Physical: Thief, Mystic, 4x Carpenter
  • Magical: Thief, Mystic, 3x Darkmage, 1x Wizard

soda-dungeon-endgame-party
soda-dungeon-endgame-party-magic

If your team composition is dying quickly due to low account bonuses (particularly health and health regeneration relics) players can remove one damage dealing party member (Carpenter or Darkmage) and add a Nurse instead temporarily.

soda-dungeon-2-combat

Other Team Composition Tips

These general team composition tips can help players make team composition decisions prior to unlocking all the necessary patrons for the best teams detailed above.

  • Dungeon objective: Establish your goal before recruiting your team as the team for a low cost resource farming run is dramatically different to a perfect team to push a new high score.
  • Quick Team Composition: A quick and surprisingly effective team composition when progressing early on in Soda Dungeon 2 when not all patrons are available is picking the highest tiers of heroes (based on soda unlocks) that you have available in the tavern and including at least a single Nurse.
  • Recruitment Order: The order you recruit patrons from the tavern is an important optimisation as it impacts the battle position of your characters and the order your team attacks. For example having a Thief first when using the best team for farming ensures they can use their skills first to maximise bonus resource gain while damage heroes should be recruited last as this places them on the right hand side of combat which is generally behind enemies and provides a back attack bonus.
  • Tavern Upgrades: Higher numbers of party members is always stronger so don’t forget to focus on your tavern upgrades of stools, tables and the bed alongside soda purchases to improve your consistency at recruiting a full party of preferred characters.
  • Account Bonuses: It is impossible to beat Soda Dungeon 2 with team composition alone and the best classes will require sufficient progression in other mechanics like relics and mastery levels to achieve their potential power.

Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms.

Sam is a veteran Soda Dungeon diver across both mobile and PC platforms. As a fan of idle mechanics in video games he loves the optimisation that goes into a successful Soda Dungeon team and the challenges his soda-fuelled adventurers overcome in higher dimensions. Conquering both Soda Dungeon 1 and Soda Dungeon 2 Sam is a seasoned player of the franchise with hours upon hours of strategic decisions to min-max the game mechanics.

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