Soda Dungeon 2 Best Team Comp – Early & End Game

Last Updated on April 29, 2024 by Samuel Franklin

Conquer Soda Dungeon 2 with this guide to the best team comp for early and end game progression. Whether you are pushing new milestones, farming resources or seeing how far you can push the limits of your soda themed dungeon dives having the right blend of soda heroes is critical to success. With dozens of randomised recruits with unique mechanics waiting in the tavern though it can be difficult to determine the best mixture for success.

This guide provides team composition tips and recommended templates for players to follow which combined with the right mixture of relics, pets and other game mechanics will ensure players can steadily progress into the challenging Warrior Dimension and beyond to finish Soda Dungeon 2.

Table of Contents:
Team Composition Tips
Best Team Early Game
Best Team Endgame


Soda Dungeon 2 Team Composition Tips

In order to build the best team comp possible in Soda Dungeon 2 players should have a general understanding of how to maximise team composition. This is important as players may not always have the right mixture of patrons in the tavern for recruitment due to poor luck or they may not be unlocked yet.

  • Set a clear dungeon objective: Before building a Soda Dungeon 2 team establishing a clear current objective is important as that will shift the ideal team composition. This could range from a resource farming run that is low cost or a perfect team to push a new high score.
  • Quick team composition: A quick and surprisingly effective team composition when progressing early game is simply picking the highest tiers of heroes (based on soda unlocks) that you have available in the tavern and including at least a single nurse. Higher numbers of party members will always better which makes the early tavern upgrades of stools, tables and bed critical to pushing through the first dimension as you’ll simply be able to improve your consistency of recruiting full and reasonably strong teams.
  • Recruitment order: The order you recruit patrons from the tavern may not seem important at first but with a full team of 6 this small decision is actually critical as it impacts the positioning of your characters that influences the order your team attacks. For example having a Thief first when using the best team for farming is critical as it ensures they can use their associated skill with your hard hitting characters potentially better off behind enemies (generally the right hand side for a standard fight) for the back attack bonus.
  • Upgrades: While it can be tempting to focus solely on health and attack values for upgrades to your patrons this would leave players ignoring utility benefits like healing, damage reduction, evade chance and area of effect attacks that may take you to deeper dungeon levels than just focusing on raw health and attack values.
  • Don’t forget other mechanics: It is impossible to beat Soda Dungeon 2 with team composition alone and the best classes will require sufficient progression in other mechanics to achieve their potential power level. This includes mechanics such as relic levels along with relic badge levels for your preferred team composition.


Soda Dungeon 2 Best Team Early Game

The early game of Soda Dungeon 2 extends from when you first open the game up until the Warrior Dimension (referred to as WD by the community) that dramatically increases the challenge in a new dimension. During your first few hours of playing Soda Dungeon 2 you can confidently follow the quick composition tip above and see steady progression through the game while unlocking new game mechanics.

Once you have unlocked soda upgrades and have a diverse tavern to recruit from I recommend a default team of 1 Nurse, 1 Mystic and as many Darkmages as possible. Any unfilled slots can be filled with other character types below in approximate priority order:

  • Nurse: Central to any team in Pre-WD is at least one Nurse given the role they play in keeping the team health pool high as often your damage and speed simply will not be high enough to avoid all damage. As a result a Nurse should always be the first recruit from the tavern and can even recruit more than one given they are a durable hero although their damage output is minimal. Given they are unlocked for a relatively small amount of 400g by purchasing the RN Cola and are only 40g each to hire you’ll rarely have to leave for the dungeon without at least one.
  • Mystic: The Mystic performs a similar role to the Darkmage although trades some of their damage for additional team utility in the form of MP regeneration that makes them the perfect partner for the Darkmage. Given this MP regeneration buff (known as Recharge) cannot stack there is little reason to add more than one to your team composition.
  • Darkmage: The best damage dealer option when progressing through the early game given they have fantastic area of effect potential while also having a reasonably affordable unlock cost (25k for Corrupted Cola) that can be unlocked quickly after reaching a new dimension. Using their Noxin skill they will quickly damage and poison an entire floor of enemies while also having 2 accessory slots available for strong item combinations to really push higher dungeon levels.
  • Carpenter: One of the early classes that players unlock this class is highly useful when it comes to providing single target damage against dimensional bosses in particular. When using the carpenter players will generally want to be focused specifically on boss fighting and use the associated warp mechanic to get as close as possible to the boss as they are weaker against dungeon floors with groups of enemies.
  • Huntress: The Huntress provides an alternative damage dealer as they have some reasonable damage output, healing and cooldown reduction utility that gives them an attractive combination of abilities. This class also has an additional accessory slot that allows them to make use of some of the stronger accessory items in the game.
  • Thief: The Thief can be useful when players are simply grinding levels with resource gathering in mind as they provide additional loot, gold and crafting materials while dealing respectable damage.


Soda Dungeon 2 Best Team Endgame

Soda Dungeon 2 end game begins with the Warrior Dimension (WD) that opens up new challenges in this final dimension that requires players to optimise all the tools they have available to push hundreds, thousands and even tens of thousands of dungeon levels. The best endgame team options for WD will vary slightly between early WD when players are new to this difficult progression and mid to late WD progression.

Early WD

Early WD means players will generally lack the significant account or patron specific boosts that allow them to effectively use the late WD physical or magical teams. For this reason your focus will be to farm dungeon levels to increase your Soda Dungeon 2 core relics to at least level 100. This includes the core defence and attack ones that you’ve focused on previously but also essence, health regeneration and key find as they allow your team to survive longer for deeper dives and bring back maximum essence.

The core of the Early WD team is similar to the pre WD progression recommendations above with the Thief and Mystic combination forming the basis of your team composition as the Thief can use Ransack to damage all enemies while stealing gold, essence and items while the Mystic provides MP recovery to repeat this attack as many times as possible. The remaining slots should be filled with either the X secret character given their role in late game team compositions, a Nurse if you need additional survivability due to low level relics and then units based on whether you plan to go for the physical or magical late game builds below as this will help you focus your relic, class relic and class mastery XP for that transition. Two possible best endgame team examples are:

  • Physical: Thief, Mystic, X (Secret Character), Nurse, 2x Carpenter
  • Magical: Thief, Mystic, X (Secret Character), Nurse, 2x Darkmage

Late WD (Physical)

The physical pathway is often seen as the easier path to pushing endgame in Soda Dungeon 2 as not only does it require less investment of resources to reach its damage potential it is also just as effective idle as it is active given it is not reliant on timing of skills. While the best team members for this build will shift somewhat based on your current relic and class relics a progression pathway for the physical team will be:

  1. Thief, Mystic, X (Secret Character), Nurse, 2x Carpenter (same build as early WD above)
  2. Trade Nurse for another Carpenter when players have enough health regeneration relic to sustain themselves.
  3. Trade Mystic for another Carpenter (or add Nurse back in) when you are not using Thief Ransack skill for resource farming.

Late WD (Magical)

The magical build has a number of differences to the physical build although it takes longer to reach its peak as you build up the required relic levels and store of items. Focusing on the high magical damage skills with area of effect components players will also see maximum progress by carefully activating these skills actively although it can still be left idle if preferred. Just like the physical build your starting point is the early WD build with some adjustments from there as you start to level up your relic bonuses:

  1. Thief, Mystic, X (Secret Character), Nurse, 2x Darkmage (same build as early WD above)
  2. Replace Mystic with Wizard when mana is sufficient through relics/class relics/class mastery
  3. Replace one Darkmage with Huntress for support

Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms.

Sam is a veteran Soda Dungeon diver across both mobile and PC platforms. As a fan of idle mechanics in video games he loves the optimisation that goes into a successful Soda Dungeon team and the challenges his soda-fuelled adventurers overcome in higher dimensions. Conquering both Soda Dungeon 1 and Soda Dungeon 2 Sam is a seasoned player of the franchise with hours upon hours of strategic decisions to min-max the game mechanics.

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