Last Updated on by Samuel Franklin
Maximise your progression with this best pets guide to Soda Dungeon 2 (SD2) which details how to unlock pets, all pet stat bonuses and the best pet to use at different game stages. For players new to SD2 I recommend you use the free pet Finn (Whale) until you unlock Aurora (Fairy) to boost essence gain and finally transition to either Cliff (Rock) for Darkmage teams or Sly (Chameleon) for Blademaster parties to boost survivability.
Table of Contents:
– Best SD2 Pets
– Pet Mechanics Overview
– All Pet Bonuses & Purchase Cost
Soda Dungeon 2 Best Pets
My recommended order to purchase pets to maximise progression and limit gold spent is Finn > Aurora > Cliff or Sly:
Finn (Whale) – +1% HP Increase/level [Free]
Finn is the best initial pet because they are free and provide bonus health percentage that can help your parties survive longer to reach higher dungeon levels for additional gold or items.
Aurora (Fairy) – +1% Essence Find/level [1M Gold]
Essence is a valuable resource to boost relics that provide significant damage, survivability and gold find bonuses. Using Aurora can help maximise this resource gain and should be your first purchased pet.
Cliff (Rock) – +1% Damage Reduction/level [500k Gold]
Cliff is the best defensive pet to progress and also used for end game survivability in Darkmage team compositions as these parties maximise damage reduction stat for the highest game levels. A common team setup for this pet would be a Nurse, Thief, 3 Darkmages and the Secret Character.
Sly (Chameleon) – +1% Chance to Evade/level [1M Gold]
Sly is an alternative end game pet choice for Blademaster teams that maximise evade to survive such as Nurse, Thief and 4 Blademasters. This setup has higer variance than other team compositions and if players don’t intend to use Blademasters they can skip purchasing this pet entirely.
Pet Mechanics Overview
- Pets are unlocked by building the Stables through the Carpenter for 5k gold, 10 wood and 2 carrots or 100 caps.
- Pets can be purchased for gold or 100 caps from the Stables.
- Players can only equip one pet a time.
- Pets gain levels when they reach 100, 250, 500, 1,000, 2,500, 5,000 and 10,000 battles.
- Each pet stat scales with pet level (+1% per level except for Bandit who is +2% per level).
All Pet Bonuses & Purchase Cost
| Pet | Stat | Max Level Stat | Gold Cost |
|---|---|---|---|
| % HP increase | 8% | Free | |
| % Status resist | 8% | 500k | |
| % Damage reflection | 8% | 500k | |
| % Gold find | 16% | 500k | |
| % Damage reduction | 8% | 500k | |
| % Chance to evade | 8% | 1 million | |
| % Boost to physical attacks | 8% | 1 million | |
| + Item find | 8% | 1 million | |
| % Essence find | 8% | 1 million | |
| % Boost to magic attacks | 8% | 1 million |
