Last Updated on by Samuel Franklin
Utilise the best relics in Soda Dungeon 2 (SD2) to buff your soda drinking adventurers beyond their initial potential and advance through the Warrior Dimension. With the large number of relics available spending essence efficiently is critical to maximising progression speed. This guide includes information on all relic types and recommends priority orders for main relics, secondary relics and class relic badges. For new SD2 players start by focusing on damage, health and resource generation (gold/essence) main relics combined with the detailed recommendations below.
Table of Contents:
– Main Relics
– Secondary Relics
– Class Relics
– Relic Overview

Main Relics
Players can unlock one main relic each time they enter a new dimension and specific relics will only appear at certain dimension milestones. Main relics provide broad powerful account boosts so players will want to balance upgrading all of them to an extent by keeping all relic costs at least above the amount of essence you earn from a few dungeon runs.
For unlock and upgrade order prioritise damage, health and resource generation as these have the greatest impact on reaching higher dungeon levels and dimensions initially as per below:
| Relic | Relic Stat Per Level | Max Level | Dimension Available | Recommended Unlock Order | Upgrade Priority |
|---|---|---|---|---|---|
Relic of Health |
+5 HP | 2 | 2 | High | |
Relic of Attack |
+2 Attack | 2 | 1 | High | |
Relic of Mana |
+3 MP | 2 | 4 | Low | |
Relic of Gold Find |
+1% Gold Find | 3 | 3 | High | |
Relic of Crit Chance |
+0.1% Critical Chance | 250 | 4 | 5 | Medium |
Relic of Crit Damage |
+0.5% Critical Damage | 250 | 7 | 7 | Medium |
Relic of Essence Find |
+0.2% Essence Find | 7 | 6 | High | |
Relic of Regeneration |
+1 HP Regeneration | 100 | 7 | 10 | Low |
Relic of Physical Boost |
+0.25% Physical Attacks | 8 | 9 | Medium | |
Relic of Magic Boost |
+0.2% Magic Attacks | 9 | 8 | Medium |
Secondary Relics
Secondary relics are provided automatically to players at specific dimensions and are utility based by speeding up the time taken to gain relic keys, mastery XP and ore or boosting survivability through status resist and damage reflection. These relics share the same essence resource as main relics and are less impactful to progression so only invest small amounts of essence here with a focus on dungeon keys and mastery XP.
One exception to this rule though is the Relic of Resistance which should be maxed as a priority to limit the impact of enemy status effects that can quickly ruin a dungeon run.
| Relic | Relic Stat Per Level | Max Level | Dimension Unlocked | Upgrade Priority |
|---|---|---|---|---|
Relic of Dungeon Keys |
+0.2% Chance of finding dungeon keys | 300 | 2 | Medium |
Relic of Mastery |
+0.1% Boost to character mastery XP | 100 | 3 | Medium |
Relic of Ore |
+0.1 Ore find | 100 | 4 | Low |
Relic of Resistance |
+0.25% Status resist | 52 | 5 | High |
Relic of Reflection |
+0.2% Damage reflection | 100 | 6 | Low |
Class Relic Badges
Class relics unlock after reaching mastery level 50 with a specific class and provide attack, HP and MP to that class per relic level.
Class relic upgrade priority will be driven by your end game team composition to maximise power of your regular soda heroes. After this I still recommend some investment in the other class badges as they may be occasionally used when progressing through a new dimension and unlocking all sodas in the tavern.
| Relic Badge | Upgrade Priority |
|---|---|
Relic of Soda Junkie |
Low |
Relic of Carpenter |
High |
Relic of Miner |
Medium |
Relic of Nurse |
High |
Relic of Mystic |
High |
Relic of Thief |
High |
Relic of Huntress |
Medium |
Relic of Darkmage |
High |
Relic of Blade Master |
Medium |
Relic of Dark Lord |
High |
Relic of Chef |
Low |
Relic of Wizard |
High |
Relic of Blacksmith |
Low |
Relic of Owner |
Low |
Relic of Hidden Character |
Low |
Relic Overview
- Unlike pets and other account upgrade systems relics don’t use gold and can be upgraded for essence or caps.
- Players choose one of three main relics when they advance to a new dimension which are presented by the Interdimensional Being. Main relics are unlocked at fixed dimension progression although players may progress a different pathway than other players by the choices made in each dimension. Relics appear based on your unlock order, so it is possible for two players to have different UI screens for main relics.
- Secondary relics are unlocked at specific dimension points and provided at that time so there is no competition with main relics in terms of choice.
- Players unlock the associated class relic once a specific character reaches level 50 through the mastery XP system. These increase attack, HP and MP by 2 per level noting that Blademasters and Chefs do not receive the 2 MP buff given they do not have MP.
- Some of the main and secondary relics have maximum levels. While relics without a maximum level do have a cap (2.14 billion) the vast majority of players will not reach this point.
Relic of Health
Relic of Attack
Relic of Mana
Relic of Gold Find
Relic of Crit Chance
Relic of Crit Damage
Relic of Essence Find
Relic of Regeneration
Relic of Physical Boost
Relic of Magic Boost
Relic of Dungeon Keys
Relic of Mastery
Relic of Ore
Relic of Resistance
Relic of Reflection
Relic of Soda Junkie
Relic of Carpenter
Relic of Miner
Relic of Nurse
Relic of Mystic
Relic of Thief
Relic of Huntress
Relic of Darkmage
Relic of Blade Master
Relic of Dark Lord
Relic of Chef
Relic of Wizard
Relic of Blacksmith
Relic of Owner
Relic of Hidden Character