Last Updated on by Samuel Franklin
Find the best emblem options for all Trove classes with this comprehensive emblem guide. Providing a secondary flask emblems allow players to customise their character with two extra damage, defence or utility slots although must be unlocked with purchase individually.
With my extensive Trove experience across all classes I recommend purchasing Martial (physical), Arcane (magical) and Chronomantic emblems given their flexibility. In the best emblem guide below I detail these priority emblems, other niche emblem choices for specific classes and a list of all emblem stats.
Table of Contents:
– Trove Best Emblems (Overall & Class Specific)
– Trove All Emblems
Trove Best Emblems
The best emblems in Trove are Martial, Arcane, Beamer, Evil Eye and Vampiric as they are effective on the majority of Trove classes and saves Credits and Cubits. After obtaining these players can focus on class specific emblems like SureStrike, Zealous and Unyielding depending on your favourite classes.
Trove Best Emblems (Overall)
- Martial: A staple damage dealing emblem for any physical class which gives a large damage boost for a short period which should be matched with any burst available to your class. If you play no physical damage Trove classes then skip this emblem for your collection.
- Arcane: Strong for the same reasons as the Martial emblem above but for magic damage and if you play no magic focused classes then this can be skipped.
- Chronomantic: With every Trove class having ability cooldowns this will improve your damage or utility with any class as yo will be able to use your abilities more often.
- Beamer: Summoning a temporarily ranged ally for 10 seconds is a simple but effective damage increase to physical classes as it is based on your own physical damage. Note players unlock a melee ally that functions similarly (Master Cheep) for mastery rank 160 as an alternative.
- Evil Eye: The Beamer alternative this is a ranged summon that deals damage based on your magic damage for magical classes. Note players unlock a melee variant of this emblem at mastery rank 170 (Master Magician’s) as an alternative.
- Vampiric: A simple source of healing that can help survival particularly in solo play.
Trove Best Emblems (Class Specific)
The below specific class emblems are specialist alternatives to the generalist options above for particular playstyles, enhance a class strength or even counter one of their weaknesses and can be paired with Martial or Arcane.
- SureStrike: The extra 20% critical hit chance can help you reach 100% which is a massive damage boost alongside your respective damage type emblem (Martial/Arcane).
- Zealous: An alternative to the cooldown focused Chronomantic for classes that use energy mechanics instead of cooldowns to boost their power level. This includes classes like the the Tomb Raiser or high burst classes with low cooldowns that can use their full energy bar quickly and utilise the reset.
- Unyielding: For classes that are often in close range with enemies like the Knight, Neon Ninja and Candy Barbarian the temporary invulnerability when timed well can save a considerable amount of your health.
Trove All Emblems
The below table shows all of the Trove emblems currently available including the source and effect.
| Emblem | Source | Effect |
|---|---|---|
| Mastery Rank (160) | Summon a melee ally for 10 seconds that deals damage based on your physical damage | |
| Mastery Rank (170) | Summon a melee ally for 10 seconds that deals damage based on your magical damage | |
| Weaver of Wonders | Boosts lasermancy by 650 for 20 seconds | |
| Weaver of Wonders | Chance not to consume a charge | |
| Weaver of Wonders | Boosts critical hit chance by 20% for 8 seconds | |
| Weaver of Wonders | Summons a decoy for 3 seconds that distracts enemies | |
| Weaver of Wonders | Reflects damage taken back to the enemy | |
| Weaver of Wonders | Summon a ranged ally for 10 seconds that deals damage based on your physical damage | |
| Weaver of Wonders | Summon a ranged ally for 10 seconds that deals damage based on your magical damage | |
| Purchase Credits/Cubits | Boosts energy regeneration by 50% for 10 seconds | |
| Purchase Credits/Cubits | Boosts health regeneration by double for 10 seconds | |
| Purchase Credits/Cubits | Boosts speed by 20 and jump by 5 for 10 seconds | |
| Purchase Credits/Cubits | Boosts magic damage by 250% for 3 seconds | |
| Purchase Credits/Cubits | Boosts physical damage by 250% for 4 seconds | |
| Purchase Credits/Cubits | Restores all energy | |
| Purchase Credits/Cubits | Grants an invulnerable shield for 2 seconds and boosts stability (knockback resistance) by 200 | |
| Purchase Credits/Cubits | Restores 10% health to nearby allies | |
| Purchase Credits/Cubits | Restores 20 energy to nearby allies | |
| Purchase Credits/Cubits | Pushes enemies away from the player | |
| Purchase Credits/Cubits | Reduces cooldowns of all abilities by 7 seconds | |
| Purchase Credits/Cubits | Summon a melee ally for 10 seconds that deals damage based on your physical damage | |
| Purchase Credits/Cubits | Summon a melee ally for 10 seconds that deals damage based on your magical damage | |
| Purchase Credits/Cubits | Attacks for 8 seconds restore 10% of your maximum health | |
| Purchase Credits/Cubits | Boosts attack speed by 50 and movement speed by 40 for 5 seconds. Players can only use their basic attack during these 5 seconds. |
