Aiming to remove a number of limitations in the original Lucius game while also removing the constraints, Lucius II is more of a sandbox experience as you walk the halls of the hospital.
After being the sole survivor of the fire that consumed the manor in the first game, players are taken to St. Benedict’s psychiatric ward where players start a fresh killing spree with the devil child Lucius.
In addition to more story the most notable part of Lucius II is the improved freedom. Instead of single ways to kill people you’ll now have multiple methods at your disposal from breaking things to cause accidents to more direct killings. This includes throwing things for chain reactions or firing explosive gas tanks right into staff members. All of the interactive objects in the game world are easy to find and often include little tips of information to help you understand their mechanics.
Just like the original you’ll have to stay undetected although it is fairly forgiving thanks to the less than intelligent AI that don’t seem to be able to offer any chase and generally seem oblivious to your dark presence.
Every kill that you rack up in Lucius II goes towards level ups which allow you to bring back your favourite dark powers along with some new ones. Each skill is split into one of three skill trees for fire, telekinesis and mind control with freedom given to the player on where points are placed.
While Lucius II can be an entertaining game as you discover the combinations and watch the insane amount of carnage before you it quickly breaks down as you encounter more and more bugs. These inconsistencies (mostly in setting up traps) paired with the weak AI ensure there is very little challenge or reason to use the sandbox elements to their full potential.
- Play as the son of the devil.
- Sandbox gameplay spread across multiple hospital levels.
- Choose the dark skills that you want to use.
- Combine items together for deadly results.
- Over 100 potential victims.
Review Platform: PC