No More Room in Hell

Last Updated on by Samuel Franklin

  • Interesting infection mechanic – Free
  • Graphics and animations drag the experience done

No More Room in Hell is a free to play co-operative horror shooter that pairs you with a team of other players to achieve objects or battle against waves of zombies instead. It’s all about surviving the zombie filled scenarios with your limited resources which move locations with each game.


Your chance of survival in No More Room in Hell is slim with careful team communication and scavenging improving your chances. With the game set well into the zombie apocalypse you’ll have to walk past the millions of infected to achieve your objective.

Every element of No More Room in Hell aims to make the game as realistic as possible. This includes things like little ammunition, communication that only works within a limited range, no crosshairs or HUD and most notably a realistic infection. This infection mechanic is definitely the most interesting element with bites from zombies potentially leading to infection and eventually death. Once dead from infection though players will rise as a deadly runner capable of taking out their previous allies.

Runners are one of the most deadly enemies and in addition to being spawned from dead players can spawn randomly around the game world. The other main enemy in the game (known as Shamblers) are significantly slower and easier to deal with and can often simply be avoided by the player to conserve resources. Shamblers are also easily dealt with through the various melee weapons which when combined with the firearms in the game total over 30 options.

Gameplay is split between two game modes, one of which is wave defence (survival) while the other is more objective orientated (objective). In survival mode players will defend a National Guard safe zone with predefined areas having to be defended from increasingly potent waves of zombies. Every few waves players will also get supply crates to refill supplies and in general this mode has higher portions of supplies than objective although careful usage must still be applied, any dead teammates or new players will also spawn in this time.


The alternative objective mode takes your band of survivors through a series of tasks in order to complete the current map and escape to survival. While maps are often replayed the objectives, item locations and enemies are randomised for a unique game each time. Most of these objectives are simple in nature and require the player to find items or activating a certain object.

No More Room in Hell feels a little rough when you first play it but quickly grows on you overtime, especially once the free price tag sinks in.


  • Free to play co-operative shooter filled with zombies.
  • Experience both survival and objective mode.
  • Over 30 weapons that include both melee and firearms.
  • Multiple enemy types with their own natures.
  • Realistic approach to gameplay with limited supplies and no HUD.



Review Platform: PC

This review was first published on August 27, 2014. It may have been updated since to reflect new information, platform releases, links and videos as at the updated date at the top of this page. Review scores are not changed as part of this update process, to learn more read our update policy.

Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team. He has worked in the gaming industry since 2008 publishing content on the likes of YouTube, GameSkinny, Hubpages and other media outlets as a guest author. He has over 3 million views on his YouTube channel, SeelyonGaming.

Samuel actively enjoys video games across all genres and platforms, watching the trends of the gaming industry and following the independent development scene in particular. Games Finder is also a Steam Curator and featured in the aggregate review data of MobyGames and Neoseeker.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>