Quantum Break

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  • Unique story telling design – Time based powers
  • Nearly all powers are acquired in the first half of the game, ruining flow

Based around the idea of time travel and control of time, Quantum Break employs a unique story telling landscape aiming to combine a TV like show design with a video game.


Playing as Jack Joyce players are given powers over time at the start of the game after a failed experiment with a time machine that covers him and Paul in chronon radiation. At ends with his former friend Paul Serene about how to handle the impeding end of time players fight an uphill struggle across the game acts. One thing of note is that because Paul received a higher dose he has the added ability of seeing the future which Jack does not obtain.

For story time travel rules and restrictions Quantum Break adopts the following principles; that the history cannot be changed through time traveller actions. Additionally travellers can only move between machines that share the same core, limiting time travel to when time travel was invented.

Gameplay is split into 5 distinct game acts with each ended with a 20 minute long cutscene akin to a television episode which has slightly altered content based on decisions made in the traditional video game portion of Quantum Break. This more traditional game element is your typical third person active adventure with Jack combining firearms with his devastating time powers to dispatch a number of enemies.

Powers are slowly gained as you progress through the story as do the enemies you’ll encounter ranging from simple soldiers to ones with their own time manipulation skills. Jack’s skills include the ability to freeze time, dash quickly, blast enemies with time and raise a shield on fairly reasonable cooldowns. Meanwhile on the firearm front you’ll find the usual array of pistols, shotguns and assault rifles that litter similar games which is packed with a standard cover mechanic.

Other mechanics of Quantum Break include puzzle segments that use the environment, collectible items, non combat time powers and some light RPG mechanics to upgrade your powers with experience points.


  • Five acts split with TV show like episodes.
  • Use the power of time offensively and defensively.
  • Uncover collectibles and gain experience to level up your powers.
  • Blends puzzles with action and third person shooting.
  • For Windows and Xbox One.



Review Platform: Xbox One

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.

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