Act of War: Direct Action

  • Plenty of strategy through unique mechanics such as prisoners of war, building garrison and building destruction across various US cities
  • Modern war setting supported by infantry, vehicles, aircraft and ships with tech trees to improve all of them
  • Live action cut scenes are a good idea but lack polish and production value
  • Base game is on the shorter side of RTS experiences which makes the expansion a must buy for sufficient content

Act of War: Direct Action is a real time strategy (RTS) that definitely pulls some inspiration from the likes of Command & Conquer with a modern day warfare setting that mixes in some futuristic elements. Featuring some unique mechanics to the genre raise the experience above others in the genre which continues in the expansion pack Act of War: High Treason (available together with the base game as Act of War: Gold Edition).


Set during an economic crisis in the near future Act of War explores the outcomes of rising gas prices and the impact of this on a global scale which ultimately is a third world war fought between superpowers and terrorist groups. Focusing primarily on the struggles of the US military, a secret US force and these groups of terrorists you’ll fight a range of battles across the story missions.

Sprinkled in between the real time action gameplay Act of War also leverages on live action cutscenes to create additional context to your battles. While good intentions some of these can be hit or miss for production values and almost has the reverse effect of cheapening the otherwise fantastic strategy gameplay.


With this US based focus your time in the story is spent moving between a number of major US cities which are designed to be as realistic as practical to their real world counterparts. Because you’re battling across city streets the game has a number of unique mechanics that leverage the city landscape, most notably is the ability to enter and garrison within any building for protection which also extends to destroying buildings that the enemy might occupy. Other unique mechanics that make Act of War a more realistic war based RTS is the ability to capture enemy soldiers (a mechanic that goes both ways) and free hostages from terrorist groups in the city streets.

These mechanics gives Act of War an infantry based skew to gameplay although in some missions there is still room for tanks, aircraft and sea vessels (in High Treason expansion) to be utilised in your strategy although they’ll have to put into action more strategically with the limitations of city warfare. Further diversity is offered through the tech trees that allow players to invest in their preferred strategy and overcome weaknesses of said strategy to some extent.


While Act of War: Direct Action is not doing anything ground breaking in the RTS genre its unique elements, realistic environments and representation of a modern warfare setting make it a great opportunity for fans of non-fantasy RTS games.


  • A current era war based strategy game that focuses on the US and terrorist groups.
  • Unique and realistic mechanics allows for players to capture enemy soldiers.
  • Fight across realistic US cities such as San Francisco and Washington while garrisoning and destroying buildings.
  • Leverage technology trees to improve your desired real time war strategy.
  • Use infantry, vehicles, aircraft and sea vessels (High Treason expansion only) to create a balanced strategy.



Review Platform: PC

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
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