Chris Sawyer’s Locomotion

  • Nostalgic experience that builds on the original concept further
  • Solid transport focused gameplay which offers a wealth of maps and difficulty levels to challenge you over the long term
  • Some building UI hiccups that make it difficult to complete some of your transport empire visions
  • Graphics offer nothing new replicating a formula isometric view and assets from other titles

Chris Sawyer’s Locomotion is the spiritual follow up to Transport Tycoon, using 2D isometric graphics reminiscent of the original RollerCoaster Tycoon this challenging title also serves up plenty of nostalgia for fans of either game franchise. Centred around the period of 1900 to 2100 Locomotion explores the railroad, tram, airline, ship, truck and bus industries. Connecting these transportation methods together allows players to conquer more than 40 scenarios with each offering 5 difficultly levels to ensure replay opportunity is available.


Objectives in these diverse scenarios range from reaching a certain rank on the competitor company list or transferring a certain number of cargo through your network. These are then paired with time limits to ensure player focus does not move away from the primary objective and provide a sense of urgency in meeting your objective. Said scenarios also offer an interesting mixture of fictional and real world locations to add another layer of variation to the transportation management formula.

Within these settings players will need to outsmart the ruthless competitors as you compete for raw materials, people and other goods by being the primary supplier of these from one location to another. The path to this ideal transportation world is a long one though with each scenario presenting a map scattered with industries, towns and smaller villagers that need to be brought into your companies sphere of influence.


Many of these start without links which is where the player must first focus by developing the necessary infrastructure (roads, rails, ports and airports) to support your future transport empire. Strategic players can also use this to their advantage with the flow of goods also impacting the growth of cities which in turn improve the number of passengers needing a robust people transport system providing that second profitable layer beyond raw materials.

Carefully using this to your advantage and doing so in the cheapest way possible is where you’ll find your competitive advantage against the AI controlled opponents who are trying to cut into your profitable routes. This can often be challenging due to UI issues that also plagued the original RollerCoaster Tycoon that can make building around terrain difficult with expensive trial and error often unfortunately the only way forward.


This is not the only speed bump in the nostalgic trip on offer in Chris Sawyer’s Locomotion but none are significant enough to stop you playing the game entirely.


  • Another classic tycoon game from Chris Sawyer focused on your own transport empire.
  • Large number of varied scenarios with multiple difficulties to conquer.
  • Master various transport networks from trains to bus and airplanes.
  • 2D isometric view similar to the popular RCT franchise.
  • Enjoy 200 years of transportation history.



Review Platform: PC

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
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