Diablo III

  • Fantastic world design which takes places across familiar and new locations
  • Lots of skill combinations to use with mechanics that allow you to experiment with them
  • Always online requirement is a first for the franchise with impacts to offline play and hardcore reliability
  • Less attachment to your character build with the ability to do it all after a skill reset

Diablo III (Diablo 3) is an action RPG experience that was long awaited by fans of the series with many years having past since Diablo 2. Launching in May 2012 with an expansion pack (Reaper of Souls) in 2014 and a second ( Rise of the Necromancer) in 2017 the game continues the story of angels, demons and humans in Sanctuary while featuring a mix of new and returning cast of characters.


Players will choose from one of five character classes (seven with all of the available expansion packs) and adventure across Sanctuary as they uncover a plot that was put into motion years ago that would once again allow Diablo to rise to power. Class options include the barbarian, demon hunter, witch doctor, monk, wizard, crusader (DLC) and necromancer (DLC). With all the characters and story elements being brought forward from previous games in the series you’ll want to have played the first two Diablo games for the best story experience although you can mostly understand the historical lore from in game information.

Central to this four act story (five with Reaper of Souls) is the world of Sanctuary, a dark fantasy land that is besieged by the powers of heaven and hell after a mysterious star falls from the sky in front of the familiar Deckard Cain in New Tristram. Players travel to this location where they unravel the underlying plot to revive Diablo which takes you across the diverse lands of Sanctuary, fighting powerful demons and in time even making your way to the High Heavens.


Gameplay in Diablo 3 changes up a number of elements that were staples of the previous Diablo games and action role playing games in general. The most notable of these changes is in the skill and stat systems which are designed to simplify the entire level up process while ensuring there is appropriate opportunities to respec between different build paths. Core to this in Diablo 3 is that stat points are automatically assigned to your character with each level while skills and runes (which modify your base skills) are unlocked slowly as you progress based on your character level.

Each of your skills has five runes that alter the function of the skill in a number of ways, offering up unlimited combinations for you to use in battle with some completely altering the usage of a skill. For example on your blizzard wizard spell players can increase the duration, reduce the casting cost or improve the slowing effect depending on their ideal use case in their broader build. Players also gain access to a number of passive skills to take the skill system one step further in terms of depth that provide predominately utility or defensive focused customisation. Further customisation and power comes through the paragon level system which kicks in after players reach max level to provide smaller stat boosts while ensuring you feel that sense of progression for each monster that you slay.


This monster slaying is also critical to the final element of your character power which is the item and gear progression with familiar rarity tiers and set item effects at the core of the item systems. New additions to the franchise include options to upgrade and reroll items to ensure the item hunt has a little more ability for player influence on the result although will put you at the mercy of some randomisation.


  • Return to the world of Sanctuary once more and take arms against a new but familiar evil.
  • Five different classes to choose from (seven with both expansion packs) that offer players the barbarian, demon hunter, witch doctor, monk, wizard, crusader (DLC) and necromancer (DLC).
  • Explore different corners of Sanctuary across four (or five with DLC) acts with a diversity of area design and monster types.
  • Randomised game maps, events and loot ensure that each adventure is different as you chase the heights of game power.
  • New skill and stat system lets you swap your skills whenever you want to encourage experimentation and adjustment to gear drops.



Review Platform: PC

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
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