Quantum Break

  • Unique story telling design that integrates TV show like cutscenes that change with your decision
  • Time based powers that blend combat and non-combat tools
  • Nearly all time based powers are acquired in the first half of the game which results in an uneven progression through the story

Based around the idea of time travel and control of time, Quantum Break employs a unique story telling landscape aiming to combine a TV like show design with a video game experience. The result is a dramatic science fiction story filled with action and adventure while players command Jack Joyce through an array of gunfights and story plot points in third person view.


In addition Jack Joyce grants players the ability to manipulate time right from the start of your adventure after a failed experiment with a time machine covers him and Paul in chronon radiation and thus imbuing the power of time onto Jack. Subsequent to the event Jack is at ends with his former friend Paul Serene about how to handle the impeding end of time itself which requires players to fight an uphill struggle across the various story acts. A recurring obstacle as part of this is Paul’s stronger time abilities due to the higher dose of radiation he received which allows him to see into the future, an ability Jack does not possess.

When dealing with time travel within a media such as games or film the rules of time travel within that particular universe are important to understand  and Quantum Break clearly outlines these time rules and restrictions early on in the piece. For Quantum Break these fundamental principles are that history cannot be changed through time travel actions and that travel through time can only be facilitated through machines that have the same core which restricts time travel to when time travel was invented and beyond only.


With the rules of time travel established players are set free into the 5 distinct game acts of Quantum Break which conclude with a 20 minute long cutscene television style episode. This sequence though is not a static 20 minutes though with some slight alterations to content based on the decisions made during the more traditional video game portion of Quantum Break. That being said they are fairly subtle and by themselves are not a reason to replay the Quantum Break adventure.

In regards to other gameplay Quantum Break is your traditional third person active adventure title with Jack commanding a range of firearms (pistols, shotguns and assault rifles) which when combined with devastating time powers make it easy for him to dispatch enemies. Said time based powers are unlocked throughout the story albeit a little weighted to the early game which while enjoyable for the first half does mean that the later part of Quantum Break falls out of pace without regular new time based abilities to play with.


These powers include the ability to freeze time, dash quickly, blast enemies with time and raise a shield on fairly reasonable cooldowns which when combined with the typically third person view cover mechanics allow players to duck into and out of gun firefights. Other mechanics of Quantum Break include puzzle segments that use the environment (and time powers), collectible items, non combat time powers and some light RPG mechanics to upgrade your powers with experience points.

When it all comes together Quantum Break is notably for taking some interesting steps to combine a television series with traditional gaming and is accordingly is a worthy addition to the third person action adventure genre.


  • Five acts split with TV show like episodes that change slightly based on your decisions.
  • Use the power of time offensively and defensively to combat an old friend.
  • Uncover collectibles and gain experience to level up your powers.
  • Blends puzzles and item collectibles with action and third person shooting.
  • For Windows and Xbox One.



Review Platform: Xbox One

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
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