Tiny Defense

  • Large amount of content through level numbers and bonus mini games
  • Variety of enemies and Minirobots allows for different strategies in most game levels
  • Despite supporting multiple strategies the strength of upgrades and limited currency to do so means players will be repeating their same chosen strategy again and again

Tiny Defense is available for the iOS platform and combines tower defence strategy with a 2D playing field with an experience similar to the critically acclaimed Plants vs Zombies franchise. Tiny Defense is a port of the PC title with the same gameplay known as Mini Robot Wars.


Set in the once peaceful and beautiful Green Planet where a race of mechanical life forms known as the Minirobots call home Tiny Defense takes players on a journey of planet defence and rescue missions after one day the planet comes under siege from a robot army known only as The Machines. While these Machines are a similar artificial lifeform they are more aggressive and are intent on claiming the wonderful Green Planet world for themselves. The Minirobots aren’t giving up without a fight though and you are put in charge of ensuring the defence of the planet and rescuing your buddies that have already been captured through the vast campaign based levels.

Accordingly in Tiny Defense you have control over a wide variety of Minirobots that each have their own unique use on the battlefield and thus useful in different situations. From the basic gunner bot who is your staple military unit to the likes of freezer bot and warrior bot who have more specific uses for freezing enemies or being a durable front line respectively. All up there are well over two dozen varieties to develop your own Tiny Defense strategy.


Some of this variation comes in the form of upgraded unit variants that are unlocked in the later stages of the campaign while an extra layer is offered through the upgrade system. This upgrade system allows players to boost the stats and usability of units with tough decisions on where to spend your limited upgrade resources. Unfortunately while the units are diverse and support a range of strategies as you progress further down upgrade trees it can be difficult to pivot to a different strategy due to the sunk cost in unit upgrades.

Just like other games in the genre Tiny Defense breaks up the defence focused gameplay with a number of mini games that all offer something a little different and break up the otherwise similar levels in the core game. These mini games are also used as a fantastic way to introduce some added story and context to your broader adventure which spawns over 3 story episodes, 5 game areas and 150 levels. Each area has its own challenges with the likes of land, water and air requiring specific bots to be placed or the environmental hazards such as high winds that can blow your Minirobots off a glacier completely.


With an unlock and achievement system also in place Tiny Defense is always giving you something to aim for as you trek through the adventure. At first glance you might just pass Tiny Defense off as a simple tower defence experience but Picsoft has really produced a real hidden gem in the genre for both iOS and PC (Mini Robot Wars).


  • Available on both iOS and PC (under the title Mini Robot Wars).
  • Takes the best parts of Plants vs Zombies and builds on it further.
  • Huge amount of content and levels (150 in total).
  • Upgrade your Minirobots the way you want with new utility or raw stats.
  • Explore mini-games to break up the normal gameplay and give you a sense of story.



Review Platform: PC

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.

1 Comment

  1. I don’t think the upgrade cost is the reason why it’s difficult to use new strategies, it’s just there’s no incentive to use different strategies. I can easily upgrade almost all of my mini robots, but I almost never use them so… And then I come back later to look at all my upgrades and I think “Hey! I don’t remember that upgrade! Why have I never used it before?” And then I look at the upgrades of my main Minirobots, and I think “Oh yeah, that’s right. Missiler bot has an upgrade that makes his already fast homing missile fire rate even faster. Explosive bubbles are nothing compared to the sheer power of twenty missiler bots.”

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