Tom Clancy’s EndWar

  • Upgrade and experience system for units rewards you for looking after your favourite units
  • Voice commands work surprisingly well and provide a unique strategy design
  • Multiplayer features turned off in 2018 that removes one great side portion of the game
  • Some pathfinding bugs will require added micromanagement over what was intended

Tom Clancy’s EndWar achieves what few games before it have managed by offering a high quality real time strategy experience on a console. Primarily achieving this through voice commands EndWar is a both a unique and fun strategy title from a familiar franchise. Alongside these console offerings (released in 2008) the title was also released on Steam in 2009.

For these Windows, PlayStation 3 and Xbox 360 (and Xbox One) platforms the game is all about the real time commands that you issue to your team which is the most notable mechanic that the game offers. While the game is also available on Nintendo DS and PSP these platforms feature turn based tactics gameplay instead due to the hardware of these portable devices although you’ll still find an enjoyable strategy adventure.


For a Tom Clancy title the game is weaker on story than other games with the Tom Clancy name attached with this RTS opting to instead to throw players into a lighter setting and focus on the strategy instead. The game also somewhat leans on the multiplayer environment to offer you additional setting context, with its faction based warfare that alters the game map based on the battle results for that day although these were turned off in 2018.

What players are given though is a game set in 2016 after a nuclear attack in Saudi Arabia has crippled the world oil supply and plunged it into chaos. The aftermath results in the United States, European Union and Russia fighting an arms race to secure the future of their nation and draws from similar events in the real world to make a believable story structure. Central to this is the powerful anti-ballistic missile system which prevents missile launches against those in control of the system. Ultimately this struggle triggers the events of World War III where players can choose their faction to overtake the world that is made up of 28 individual battlefields.


Gameplay takes place on these fairly large battlefields which feature a number of key capture points that must be overtaken to win the mission. While large these maps focus more on smaller unit engagements as players command their units to capture these objectives through their controller, mouse or uniquely voice. Units include infantry, vehicles and aircraft which all counter each other in different ways to capture the classic rock-paper-scissors formula you like to see in a strategy title. These units fall into one of seven categories and are mostly homogeneous across factions although the factions each have their own preference to modify them slightly. The European Federation for example has faster units at the cost of armour while Russia focuses on heavy armour and the United States having additional stealth and robotics at their disposal.

Units can be also improved beyond their base strength if players can keep them alive for several missions through the level up system which grants veteran units extra statistics as they gain experience (and success) on the battlefield. Upgrades to your favourite units are also available which utilises an in game currency earned throughout your missions allowing players plenty of control over their battalion while providing a sense of progression.


This upgrade system also expands to mission support functions which can be called in when players need an extra boost on the battlefield. This includes an air strike to damage enemy units, an EMP that can immobilise enemies or reveal hidden units and a recon support move that sends in some basic units to a selected location. Tom Clancy’s EndWar is best played on the consoles it was designed for while making use of the surprisingly effective voice controls. The robust upgrade and level up systems also create a great connection between you and your units which ensures plenty of tense moments are had.


  • A real time strategy title created primarily for consoles.
  • Nintendo DS and PSP spin off title utilises turn based tactics.
  • Control your own units with voice commands or direct commands to see your strategy playout.
  • Watch your units gain experience for their efforts and upgrade them further to create an elite battle force while you call on key mission support tools.
  • Lengthy campaign content with over two dozen diverse mission challenges to conquer.



Review Platform: PC

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
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