A Valley Without Wind

  • Unique mash of game genres that isn't available in any other game experience
  • Procedural generation and permadeath mechanics ensures varied gameplay across a range of aspects
  • Learning curve can be overwhelming given the underlying mechanics aren't easily explained in game or obvious
  • Slow to ramp up which means some time investment is required upfront

Not content with replicating video game experiences offered before it A Valley Without Wind explores a different path by mixing together a range of genres into a single action, strategy adventure title which was further refined in the sequel. Your objective in A Valley Without Wind is restore order to the world as you save it from its own self destruction at the hands of an evil overlord in a post ice-age style era.


Fundamentally A Valley Without Wind is a 2D side scrolling game with a healthy amount of freedom in how players approaching the game underpinning the entire adventure. This is particularly evident in the free roaming of the game world and more uniquely the ability to battle the end game boss at any time, although your chance of success greatly increases the more time you invest into an individual run. The term run is important as death in A Valley Without Wind is permanent although some of your acquisitions in inventory, enchantments and some other progressions is carried over.

This aspect of choice extends far beyond your end objective though with the path you take there similarly open to player choice. For example a focus on quests can ensure a consistent albeit average strength of spells and gear while those willing to gamble and free roam the game world may find secrets that lead to more powerful spells and items butt without guarantee.


The game world also has some interactive elements behind all of this with monsters and your settlement hub being directly impacted by your choices and even skill selections to in theory provide a dynamic difficulty although this can be hit or miss in practice. At its simplest this means mutating enemies that you kill to encourage you to look elsewhere for experience or continue farming them for a tougher fight.

With the world also having procedural and dynamic generation the goal is to provide an adventure that is never the same with every little piece of progress assisting in you reaching your ultimate objective of the evil overlord but the design encourages a marathon approach rather than a sprint to the finish as you diligently build up your civilisation and arsenal of skills to tackle the almighty foe that towers over the land known as Environ and build up your own resistance force in your settlement.


The result is a game experience that slowly ramps up and requires some patience to fully appreciate all the mechanics under the hood which aren’t obvious on first glance. Accordingly, if you’re the type that needs to be instantly engaged or wants to fully understand the underlying game mechanics from hour one you’ll likely find yourself frustrated at the design of A Valley Without Wind.


  • Explore a weird, wacky and downright strange game setting with procedural generation elements.
  • Large number of enemies with different resistances that evolve through each playthrough.
  • Huge skill and item options for you to mix and match unique playstyles.
  • Play alone or with friends to increase your chances of success in uncovering powerful upgrades.
  • Permanent death lets you play as part of a lineage of adventurers to overthrow the evil overlord.



Review Platform: PC

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
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