• Varied content across PvE and PvP challenges
  • Wealth of hero customisation options pair with quick time events for strategic and reactive combat blend
  • Some mechanics aren't given enough explanation that requires players to learn through trial and error

Wartune is a free to play game that you can play from your browser with a blend of traditional RPG content and easy to learn turn based combat system with automated mechanic options. Originally launched in 2013 it was the premier game in the genre for some time and inspired many similarly themed titles in the browser based RPG genre since. Despite the countless copycats in the genre Wartune has continued to develop itself along with trading publisher hands a few times that has resulted in a burst of updates each time.


Wartune plays out like most MMORPG experiences when it comes to core content with this MMO title having players questing around the fantasy game world and battling all sorts of monstrous creatures on their adventure of increasing power levels. Alongside these tougher challenges players will of course be growing their own power level through dungeons, crafting, city building and loot acquired through PvE boss battles and the PvP portions of the game. This is primarily delivered through the campaign mode that is setup as a series of battles across the lands and within the dungeon depths. With a diverse Wartune universe you’ll have many paths to take through the start to finish as your role play with your choice of character.

This character choice starts from the basic three classes of Archer, Mage and Knight that each have archetype themed skills that one would expect to see in a MMO world with this choice also impacting your starting stats and stat gain. Archers for example are your primary physical damage dealer that is adept at picking off single targets with the highest strength gain of your available options. The archer supports this with skills focused on maximising critical, physical attacks and some elemental arrow effects to provide some strategy choices.


Mages on the other hand are your traditional magical attacker with a focus on area of effect attacks while also using magic for their defensive needs. Instead of strength gains they have a high amount of intellect gain that fuels their abilities of increased magical attack, ranged elemental magic and healing options. Lastly is the Knight class who gains a middle amount of strength per level but has the benefit of gaining an increased amount of armour each level up to create a durable fighter that utilises skills to boost their attack and defence consistently.

This character choice, their skills and associated equipment sets is just the initial layer of character customisation and power though with several additional layers that separate your character from other players. This includes the Astral system that is unlocked at level 25 although increased slots and power from this system is delivered through regular level ups. This system is one of many in Wartune where you’ll sink your gold into in order to unlock different astrals for sale or your collection across different colour rarities (misfortune, green, blue, purple, orange and red) that each boost different statistics at different levels of power.


Another core character upgrade mechanism is the rune system that becomes available at character level 35 with 8 different variants that players can use 2 of to customise their strategy and level up separately. Whether you want the added damage of the brutality rune or the heal from the healing rune or the utility bleed from the blood rune there is something for all character build goals.

With this character build established you’ll dive into the turn based combat that isn’t for all tastes but is no doubt a fluent experience and some of the best in this MMORPG sub niche by leaving enough room for strategy and player choice throughout. To help your engagement Wartune does also blend in some quick time events into its combat system which if used correctly and successfully can give you a serious edge in battle and moves the combat into a more hands-on realm for the genre.


  • Free to play browser MMORPG where you’ll develop your Archer, Mage or Knight to fight through campaign and PvP content.
  • Choose your class and build them with stats, skills, equipment, runes and customisable Astrals for the ideal loadout.
  • Turn based combat that also features quick time events to improve player engagement and combat agency.
  • Plenty of regular and daily quests for players to participate in so you always have a clear next goal to strive for.
  • PvP and huge boss battles give plenty of high level game content for players to challenge themselves.



Review Platform: Browser

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.


  1. I played the game for two months, spending 200 dollars along the way. The game really turned me off with the fact that the designers make efforts to get me to waste the in-game currency that I bought.

    Three examples, 1) They will have a button saying I can upgrade a skill by spending XX Balens (the currency that must be purchased), and after pressing the button, I find out I am only buying another stone/crystal/etc., of which hundreds are needed. 2) They make fancy displays to show rewards for spending Balens, but they put extra conditions, listed at the top or bottom of the window in small print (e.g SPEND 1000 BALENS, GET THIS PRIZE … and at the botton they use small print to say I must spend 1000 balens on a single item). 3) I bought Good Luck Charms (4 dollars each), which say they improve clothing upgrading success to 100 percent, then I found out I can only use Good Luck Charm with clothes of the same level, meaning I would still need to spend money to buy and upgrade a 2nd set of clothes, defeating the purpose of Good Luck Charms.

  2. the strategy part of this game is GONE! hours and hours of clicking (for the free players), a little less for the cashers. game was recently sold and emphasis is really now on spending more (from my cashing friends).

    some really good people play, but the objective is clear…empty your wallet. it’s just not fun or competitive or even challenging anymore. Honestly, a group of us are looking for a new game.

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