WET

Good
  • Over the top action with a Quinton Tarantino style
  • Fantastic design and level presentation ensures you'll be equipped to utilise your full acrobatic arsenal
Bad
  • Repetitive combat without significant variation or weapons that feel different
  • Clumsy controls at times that will take a while to master
7

WET offers third person shooter gameplay with an insane level of action that feels right out of Kill Bill or similar action film with its distinct style of action. In your WET adventure you’ll use acrobatic moves, create combos, slow down time and other powerful abilities alongside more traditional shooting and slashing gameplay.

wet-gameplay-car-chase

The star protagonist for this over the top game is Rubi Malone, a bounty hunter, mercenary and general problem-solver who has built a reputation for getting the job done whatever the stakes. In WET players will be hired for a kidnapping job that quickly goes wrong and after being left for dead by those that hired her she seeks out her revenge after restoring her health. With a large gang boss at the end of this adventure it’s a path of revenge  that takes you through many environments while killing an endless amount of henchmen that stand in your way.

Playing as Rubi players will combine shooting, swordplay, acrobatics and the odd bit of gore together throughout their playthrough. For the most part you’ll be using your twin pistols but also pick up dual shotguns, crossbows and submachine guns at various stages of the game to provide some tactical differentiation.

wet-gameplay-stylish-combat

These do come with some very basic upgrade paths to improve their strength although the impact on gameplay is minimal until multiple upgrades come together. Regardless it provides that sense of light RPG progression and choice alongside the high intensity action of the core WET game.

Combat in the various scenarios is rarely direct head on with players often killing enemies by wall running, sliding under obstacles and firing through the air. During these acrobatic feats the game enters into a slow motion mode allowing players to aim their weapons at one or even two enemies simultaneously to quickly rack up the kills on Rubi.

wet-gameplay-sword-combat

While building up these kill combos (especially more complex ones) grows your current multiplier to improve your health regeneration and score which drives your available points for upgrades creating the core gameplay loop. In addition to this style of combat players will be involves in various quick time events along with rage filled sections where Rubi becomes extra powerful in order to overcome the odds that are stacked against her.

WET is no doubt filled with action but it’s hindered by the lack of combat diversity and sometimes clunky control scheme that prevent it from being a perfect action shooter. These issues though are unlikely to faze fans of this style of high intensity and flashy slow motion action combat.

Summary:

  • A third person shooter experience filled with action and slow motion kills.
  • Use a variety of weapons and upgrade them based on your performance in each level which provides some light RPG elements.
  • Perform acrobat acts from wall running to diving and swinging off the environment.
  • A story of Rubi’s revenge from a bounty hunter and associated gang.
  • For PlayStation 3 and Xbox 360.

Links:

Videos:


Review Platform: PS3

This review was first published on . Read our update policy to learn more.


Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
FEATURED ON
LEAVE A REPLY

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>