Rise of Nations: Rise of Legends

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Good
  • Solid RTS foundations with 3 playable and balanced races with their own styles
  • Interesting mixture of mechanics and ideas that create an attractive game world for strategy gameplay
Bad
  • The odd game flaw or bug keeps it from reaching true potential as a strategy game powerhouse
  • Lacks depth and 4X elements of the original Rise of Nations franchise which hurts the appeal to purists of the franchise
8

Serving as a spin off title to the popular Rise of Nations title, Rise of Nations: Rise of Legends is a real time strategy game that attempts to blend the worlds of fantasy magic and technology together into one. Despite the change in setting the game stays closely to the original Rise of Nations experience although does shed some of the deeper 4X and turn based elements which purists of the original may hold dear.

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The game is not just a trimmed down version though and instead uses this space for other mechanics to be introduced including districts, heroes and neutral buildings. These do come with the side effect of reducing the number of economic resources to 2 and playable classes from 18 to 3 which again can make Rise of Legends feel like a more basic version of Rise of Nations to die hard fans.

Despite this the three races themselves are extremely diverse with the Vinci who are technological focused, the Alin who prefer to harness the power of magic and finally the alien Cuotl who offer a third playstyle entirely with the unique energy resource. Each are available to experience through a campaign mode where large strategic moves are combined with individual game scenarios with their own objectives.

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Within the individual levels players control a city centre and seek to expand further from this base of operations. Growing out from this city are 5 varied districts which allow for management of military, economic and research (magic or technology) and ultimately allow access to the master and hero units that each race possesses which are broadly powerful across situations while also offering a powerful unique ability set.

Your objective in the individual levels varies depending on the scenario at play which could be a plot driven level with specific goals and bonus missions or a standalone territory capture with a level which aids your general strategic map level progress. A range of neutral factions can also appear during the campaign which can be captured or convinced to work for your own races benefit.

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Rise of Legends has appeal to fans of the original Rise of Nations or fans of science fiction RTS games (which are few and far between in terms of specifically RTS). After playing you’ll be impressed with the solid real time strategy foundations but also understand why such a well-designed (and critically praised) title never got as much love as the original due to the gameplay differences it introduced that didn’t sit well with its loyal audience.

Summary:

  • Sequel to the popular Rise of Nations game that pushes the game into a different direction.
  • A fantasy world setting that mixes advanced technology and magic.
  • 3 different races to play and learn their strategies that each come with their own campaign.
  • Different method of building your base with city districts compared to other strategy games.
  • Build towards master and hero units that provide their own powerful abilities in combat.

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Review Platform: PC

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Written by
Samuel Franklin
Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. He has worked in the gaming industry since 2008 amassing over 3 million views on YouTube and 10 million article views on HubPages.

Games Finder is a Steam Curator and featured in the aggregate review scores data of MobyGames and Neoseeker.
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