In Velvet Assassin you play Violette Summer, a World War II British Assassin sent alone into German territory with no official backing. Velvet Assassin is inspired by the true story of British secret agent Violette Szabo. Szabo was, in the end, captured and deported to Germany.
The game begins with you in a hospital bed, with morphine syringes scattered around you. All this morphine induces a series of dreams, recounting 12 previous missions for you to experience first hand. You begin your first mission equipped with nothing but a dagger and must rely on your ability to execute stealth attacks by sneaking up on German soldiers from behind.
From your second mission onwards, players will be given access to a gun. The gun, however, is rather ineffective and sluggish. Headshots are difficult to acquire especially when both you and the target are moving. As the game progresses, you come across increasingly amusing ways to execute soldiers, from pulling the pin off an oblivious guard’s grenade to suffocating them with toxic gas.
Another important factor in making kills in the game is morphine. When you take morphine – note that each mission has a limited amount of morphine available – you enter a trance like mode. You see yourself in a bloodied hospital gown, and your vision is slightly hazy. When on morphine, time around you slows greatly and you can attack soldiers from the front or make quick getaways. You have to be quick, though, because when the morphine runs out, everything returns to normal and the soldiers will be able to see and attack you.
Once players have earned enough experience points they’ll be able to upgrade skills in one of three ways – stealth, morphine or strength to enhance their preferred play style.
The game requires patience, you will find yourself crouched in the bushes, waiting for the soldiers to finish arguing over who stole the chocolate, just so you can execute one of them when the other walks away. On the plus side, the soldiers often have interesting conversations that you can eavesdrop on.
Instead of just being random enemies to kill, the soldiers have their own backstories which make them more real. Sometimes, you stumble upon letters written by soldiers to their wives at home, talking about how horrible life is in the army. Other times, you overhear soldiers talking about how to best burn bodies. However, the soldiers are stupid, to say the least. They do not respond to external stimuli such as explosions or shadows on the wall, and they continue walking down a rigid pre-set path.
- Inspired by the true story of a British secret agent.
- Focuses on stealth gameplay.
- Enemies have their own backstories and personalities to give the game more realism.
- Set in World War II.
- A total of 12 missions.
Review Platform: PC